Faster-GS: Analyzing and Improving Gaussian Splatting Optimization

Fuente: arXiv
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Autori principali: Hahlbohm, Florian, Franke, Linus, Eisemann, Martin, Magnor, Marcus
Natura: Preprint
Pubblicazione: 2026
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author Hahlbohm, Florian
Franke, Linus
Eisemann, Martin
Magnor, Marcus
author_facet Hahlbohm, Florian
Franke, Linus
Eisemann, Martin
Magnor, Marcus
contents Recent advances in 3D Gaussian Splatting (3DGS) have focused on accelerating optimization while preserving reconstruction quality. However, many proposed methods entangle implementation-level improvements with fundamental algorithmic modifications or trade performance for fidelity, leading to a fragmented research landscape that complicates fair comparison. In this work, we consolidate and evaluate the most effective and broadly applicable strategies from prior 3DGS research and augment them with several novel optimizations. We further investigate underexplored aspects of the framework, including numerical stability, Gaussian truncation, and gradient approximation. The resulting system, Faster-GS, provides a rigorously optimized algorithm that we evaluate across a comprehensive suite of benchmarks. Our experiments demonstrate that Faster-GS achieves up to 5$\times$ faster training while maintaining visual quality, establishing a new cost-effective and resource efficient baseline for 3DGS optimization. Furthermore, we demonstrate that optimizations can be applied to 4D Gaussian reconstruction, leading to efficient non-rigid scene optimization.
format Preprint
id arxiv_https___arxiv_org_abs_2602_09999
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Faster-GS: Analyzing and Improving Gaussian Splatting Optimization
Hahlbohm, Florian
Franke, Linus
Eisemann, Martin
Magnor, Marcus
Computer Vision and Pattern Recognition
Graphics
Recent advances in 3D Gaussian Splatting (3DGS) have focused on accelerating optimization while preserving reconstruction quality. However, many proposed methods entangle implementation-level improvements with fundamental algorithmic modifications or trade performance for fidelity, leading to a fragmented research landscape that complicates fair comparison. In this work, we consolidate and evaluate the most effective and broadly applicable strategies from prior 3DGS research and augment them with several novel optimizations. We further investigate underexplored aspects of the framework, including numerical stability, Gaussian truncation, and gradient approximation. The resulting system, Faster-GS, provides a rigorously optimized algorithm that we evaluate across a comprehensive suite of benchmarks. Our experiments demonstrate that Faster-GS achieves up to 5$\times$ faster training while maintaining visual quality, establishing a new cost-effective and resource efficient baseline for 3DGS optimization. Furthermore, we demonstrate that optimizations can be applied to 4D Gaussian reconstruction, leading to efficient non-rigid scene optimization.
title Faster-GS: Analyzing and Improving Gaussian Splatting Optimization
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2602.09999