The Architecture of Illusion: Network Opacity and Strategic Escalation

Fuente: arXiv
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Autori principali: Ebrahimi, Raman, Ilami, Sepehr, Heydari, Babak, Trevino, Isabel, Franceschetti, Massimo
Natura: Preprint
Pubblicazione: 2026
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author Ebrahimi, Raman
Ilami, Sepehr
Heydari, Babak
Trevino, Isabel
Franceschetti, Massimo
author_facet Ebrahimi, Raman
Ilami, Sepehr
Heydari, Babak
Trevino, Isabel
Franceschetti, Massimo
contents Standard models of bounded rationality typically assume agents either possess accurate knowledge of the population's reasoning abilities (Cognitive Hierarchy) or hold dogmatic, degenerate beliefs (Level-$k$). We introduce the ``Connected Minds'' model, which unifies these frameworks by integrating iterative reasoning with a parameterized network bias. We posit that agents do not observe the global population; rather, they observe a sample biased by their network position, governed by a locality parameter $p$ representing algorithmic ranking, social homophily, or information disclosure. We show that this parameter acts as a continuous bridge: the model collapses to the myopic Level-$k$ recursion as networks become opaque ($p \to 0$) and recovers the standard Cognitive Hierarchy model under full transparency ($p=1$). Theoretically, we establish that network opacity induces a \emph{Sophisticated Bias}, causing agents to systematically overestimate the cognitive depth of their opponents while preserving the log-concavity of belief distributions. This makes $p$ an actionable lever: a planner or platform can tune transparency, globally or by segment (a personalized $p_k$), to shape equilibrium behavior. From a mechanism design perspective, we derive the \emph{Escalation Principle}: in games of strategic complements, restricting information can maximize aggregate effort by trapping agents in echo chambers where they compete against hallucinated, high-sophistication peers. Conversely, we identify a \emph{Transparency Reversal} for coordination games, where maximizing network visibility is required to minimize variance and stabilize outcomes. Our results suggest that network topology functions as a cognitive zoom lens, determining whether agents behave as local imitators or global optimizers.
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id arxiv_https___arxiv_org_abs_2602_10053
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle The Architecture of Illusion: Network Opacity and Strategic Escalation
Ebrahimi, Raman
Ilami, Sepehr
Heydari, Babak
Trevino, Isabel
Franceschetti, Massimo
Computer Science and Game Theory
Theoretical Economics
Standard models of bounded rationality typically assume agents either possess accurate knowledge of the population's reasoning abilities (Cognitive Hierarchy) or hold dogmatic, degenerate beliefs (Level-$k$). We introduce the ``Connected Minds'' model, which unifies these frameworks by integrating iterative reasoning with a parameterized network bias. We posit that agents do not observe the global population; rather, they observe a sample biased by their network position, governed by a locality parameter $p$ representing algorithmic ranking, social homophily, or information disclosure. We show that this parameter acts as a continuous bridge: the model collapses to the myopic Level-$k$ recursion as networks become opaque ($p \to 0$) and recovers the standard Cognitive Hierarchy model under full transparency ($p=1$). Theoretically, we establish that network opacity induces a \emph{Sophisticated Bias}, causing agents to systematically overestimate the cognitive depth of their opponents while preserving the log-concavity of belief distributions. This makes $p$ an actionable lever: a planner or platform can tune transparency, globally or by segment (a personalized $p_k$), to shape equilibrium behavior. From a mechanism design perspective, we derive the \emph{Escalation Principle}: in games of strategic complements, restricting information can maximize aggregate effort by trapping agents in echo chambers where they compete against hallucinated, high-sophistication peers. Conversely, we identify a \emph{Transparency Reversal} for coordination games, where maximizing network visibility is required to minimize variance and stabilize outcomes. Our results suggest that network topology functions as a cognitive zoom lens, determining whether agents behave as local imitators or global optimizers.
title The Architecture of Illusion: Network Opacity and Strategic Escalation
topic Computer Science and Game Theory
Theoretical Economics
url https://arxiv.org/abs/2602.10053