See, Plan, Snap: Evaluating Multimodal GUI Agents in Scratch

Fuente: arXiv
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Autori principali: Zhang, Xingyi, Ye, Yulei, Huang, Kaifeng, Li, Wenhao, Wang, Xiangfeng
Natura: Preprint
Pubblicazione: 2026
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author Zhang, Xingyi
Ye, Yulei
Huang, Kaifeng
Li, Wenhao
Wang, Xiangfeng
author_facet Zhang, Xingyi
Ye, Yulei
Huang, Kaifeng
Li, Wenhao
Wang, Xiangfeng
contents Block-based programming environments such as Scratch play a central role in low-code education, yet evaluating the capabilities of AI agents to construct programs through Graphical User Interfaces (GUIs) remains underexplored. We introduce ScratchWorld, a benchmark for evaluating multimodal GUI agents on program-by-construction tasks in Scratch. Grounded in the Use-Modify-Create pedagogical framework, ScratchWorld comprises 83 curated tasks spanning four distinct problem categories: Create, Debug, Extend, and Compute. To rigorously diagnose the source of agent failures, the benchmark employs two complementary interaction modes: primitive mode requires fine-grained drag-and-drop manipulation to directly assess visuomotor control, while composite mode uses high-level semantic APIs to disentangle program reasoning from GUI execution. To ensure reliable assessment, we propose an execution-based evaluation protocol that validates the functional correctness of the constructed Scratch programs through runtime tests within the browser environment. Extensive experiments across state-of-the-art multimodal language models and GUI agents reveal a substantial reasoning--acting gap, highlighting persistent challenges in fine-grained GUI manipulation despite strong planning capabilities.
format Preprint
id arxiv_https___arxiv_org_abs_2602_10814
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle See, Plan, Snap: Evaluating Multimodal GUI Agents in Scratch
Zhang, Xingyi
Ye, Yulei
Huang, Kaifeng
Li, Wenhao
Wang, Xiangfeng
Artificial Intelligence
Block-based programming environments such as Scratch play a central role in low-code education, yet evaluating the capabilities of AI agents to construct programs through Graphical User Interfaces (GUIs) remains underexplored. We introduce ScratchWorld, a benchmark for evaluating multimodal GUI agents on program-by-construction tasks in Scratch. Grounded in the Use-Modify-Create pedagogical framework, ScratchWorld comprises 83 curated tasks spanning four distinct problem categories: Create, Debug, Extend, and Compute. To rigorously diagnose the source of agent failures, the benchmark employs two complementary interaction modes: primitive mode requires fine-grained drag-and-drop manipulation to directly assess visuomotor control, while composite mode uses high-level semantic APIs to disentangle program reasoning from GUI execution. To ensure reliable assessment, we propose an execution-based evaluation protocol that validates the functional correctness of the constructed Scratch programs through runtime tests within the browser environment. Extensive experiments across state-of-the-art multimodal language models and GUI agents reveal a substantial reasoning--acting gap, highlighting persistent challenges in fine-grained GUI manipulation despite strong planning capabilities.
title See, Plan, Snap: Evaluating Multimodal GUI Agents in Scratch
topic Artificial Intelligence
url https://arxiv.org/abs/2602.10814