Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games

Fuente: arXiv
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Main Authors: Ota, Kazuki, Osa, Takayuki, Omura, Motoki, Harada, Tatsuya
Format: Preprint
Published: 2026
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author Ota, Kazuki
Osa, Takayuki
Omura, Motoki
Harada, Tatsuya
author_facet Ota, Kazuki
Osa, Takayuki
Omura, Motoki
Harada, Tatsuya
contents Two-player games such as board games have long been used as traditional benchmarks for reinforcement learning. This work revisits a policy optimization method with reverse Kullback-Leibler regularization and entropy regularization and analyzes this combination in two-player zero-sum settings from theoretical and empirical perspectives. From a theoretical perspective, we investigate the stability of the policy update rule in two theoretical settings: game-theoretic normal-form games and finite-length games. We provide novel convergence guarantees and verify our theoretical results through numerical experiments on synthetic games. From an empirical perspective, we derive a practical model-free reinforcement learning algorithm based on the regularized policy optimization. We validate the training efficiency of our algorithm through comprehensive experiments on five board games: Animal Shogi, Gardner Chess, Go, Hex, and Othello. Experimental results show that our agent learns more efficiently than existing methods across environments.
format Preprint
id arxiv_https___arxiv_org_abs_2602_10894
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games
Ota, Kazuki
Osa, Takayuki
Omura, Motoki
Harada, Tatsuya
Machine Learning
Artificial Intelligence
Two-player games such as board games have long been used as traditional benchmarks for reinforcement learning. This work revisits a policy optimization method with reverse Kullback-Leibler regularization and entropy regularization and analyzes this combination in two-player zero-sum settings from theoretical and empirical perspectives. From a theoretical perspective, we investigate the stability of the policy update rule in two theoretical settings: game-theoretic normal-form games and finite-length games. We provide novel convergence guarantees and verify our theoretical results through numerical experiments on synthetic games. From an empirical perspective, we derive a practical model-free reinforcement learning algorithm based on the regularized policy optimization. We validate the training efficiency of our algorithm through comprehensive experiments on five board games: Animal Shogi, Gardner Chess, Go, Hex, and Othello. Experimental results show that our agent learns more efficiently than existing methods across environments.
title Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2602.10894