Developing Neural Network-Based Gaze Control Systems for Social Robots

Fuente: arXiv
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Hauptverfasser: Tabatabaei, Ramtin, Taheri, Alireza
Format: Preprint
Veröffentlicht: 2026
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author Tabatabaei, Ramtin
Taheri, Alireza
author_facet Tabatabaei, Ramtin
Taheri, Alireza
contents During multi-party interactions, gaze direction is a key indicator of interest and intent, making it essential for social robots to direct their attention appropriately. Understanding the social context is crucial for robots to engage effectively, predict human intentions, and navigate interactions smoothly. This study aims to develop an empirical motion-time pattern for human gaze behavior in various social situations (e.g., entering, leaving, waving, talking, and pointing) using deep neural networks based on participants' data. We created two video clips-one for a computer screen and another for a virtual reality headset-depicting different social scenarios. Data were collected from 30 participants: 15 using an eye-tracker and 15 using an Oculus Quest 1 headset. Deep learning models, specifically Long Short-Term Memory (LSTM) and Transformers, were used to analyze and predict gaze patterns. Our models achieved 60% accuracy in predicting gaze direction in a 2D animation and 65% accuracy in a 3D animation. Then, the best model was implemented onto the Nao robot; and 36 new participants evaluated its performance. The feedback indicated overall satisfaction, with those experienced in robotics rating the models more favorably.
format Preprint
id arxiv_https___arxiv_org_abs_2602_10946
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Developing Neural Network-Based Gaze Control Systems for Social Robots
Tabatabaei, Ramtin
Taheri, Alireza
Robotics
During multi-party interactions, gaze direction is a key indicator of interest and intent, making it essential for social robots to direct their attention appropriately. Understanding the social context is crucial for robots to engage effectively, predict human intentions, and navigate interactions smoothly. This study aims to develop an empirical motion-time pattern for human gaze behavior in various social situations (e.g., entering, leaving, waving, talking, and pointing) using deep neural networks based on participants' data. We created two video clips-one for a computer screen and another for a virtual reality headset-depicting different social scenarios. Data were collected from 30 participants: 15 using an eye-tracker and 15 using an Oculus Quest 1 headset. Deep learning models, specifically Long Short-Term Memory (LSTM) and Transformers, were used to analyze and predict gaze patterns. Our models achieved 60% accuracy in predicting gaze direction in a 2D animation and 65% accuracy in a 3D animation. Then, the best model was implemented onto the Nao robot; and 36 new participants evaluated its performance. The feedback indicated overall satisfaction, with those experienced in robotics rating the models more favorably.
title Developing Neural Network-Based Gaze Control Systems for Social Robots
topic Robotics
url https://arxiv.org/abs/2602.10946