GameDevBench: Evaluating Agentic Capabilities Through Game Development

Fuente: arXiv
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Autores principales: Chi, Wayne, Fang, Yixiong, Yayavaram, Arnav, Yayavaram, Siddharth, Karten, Seth, Wei, Qiuhong Anna, Chen, Runkun, Wang, Alexander, Chen, Valerie, Talwalkar, Ameet, Donahue, Chris
Formato: Preprint
Publicado: 2026
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author Chi, Wayne
Fang, Yixiong
Yayavaram, Arnav
Yayavaram, Siddharth
Karten, Seth
Wei, Qiuhong Anna
Chen, Runkun
Wang, Alexander
Chen, Valerie
Talwalkar, Ameet
Donahue, Chris
author_facet Chi, Wayne
Fang, Yixiong
Yayavaram, Arnav
Yayavaram, Siddharth
Karten, Seth
Wei, Qiuhong Anna
Chen, Runkun
Wang, Alexander
Chen, Valerie
Talwalkar, Ameet
Donahue, Chris
contents Despite rapid progress on coding agents, progress on their multimodal counterparts has lagged behind. A key challenge is the scarcity of evaluation testbeds that combine the complexity of software development with the need for deep multimodal understanding. Game development provides such a testbed as agents must navigate large, dense codebases while manipulating intrinsically multimodal assets such as shaders, sprites, and animations within a visual game scene. We present GameDevBench, the first benchmark for evaluating agents on game development tasks. GameDevBench consists of 132 tasks derived from web and video tutorials. Tasks require significant multimodal understanding and are complex -- the average solution requires over three times the amount of lines of code and file changes compared to prior software development benchmarks. Agents still struggle with game development, with the best agent solving only 54.5% of tasks. We find a strong correlation between perceived task difficulty and multimodal complexity, with success rates dropping from 46.9% on gameplay-oriented tasks to 31.6% on 2D graphics tasks. To improve multimodal capability, we introduce two simple image and video-based feedback mechanisms for agents. Despite their simplicity, these methods consistently improve performance, with the largest change being an increase in Claude Sonnet 4.5's performance from 33.3% to 47.7%. We release GameDevBench publicly to support further research into agentic game development.
format Preprint
id arxiv_https___arxiv_org_abs_2602_11103
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GameDevBench: Evaluating Agentic Capabilities Through Game Development
Chi, Wayne
Fang, Yixiong
Yayavaram, Arnav
Yayavaram, Siddharth
Karten, Seth
Wei, Qiuhong Anna
Chen, Runkun
Wang, Alexander
Chen, Valerie
Talwalkar, Ameet
Donahue, Chris
Artificial Intelligence
Computation and Language
Software Engineering
Despite rapid progress on coding agents, progress on their multimodal counterparts has lagged behind. A key challenge is the scarcity of evaluation testbeds that combine the complexity of software development with the need for deep multimodal understanding. Game development provides such a testbed as agents must navigate large, dense codebases while manipulating intrinsically multimodal assets such as shaders, sprites, and animations within a visual game scene. We present GameDevBench, the first benchmark for evaluating agents on game development tasks. GameDevBench consists of 132 tasks derived from web and video tutorials. Tasks require significant multimodal understanding and are complex -- the average solution requires over three times the amount of lines of code and file changes compared to prior software development benchmarks. Agents still struggle with game development, with the best agent solving only 54.5% of tasks. We find a strong correlation between perceived task difficulty and multimodal complexity, with success rates dropping from 46.9% on gameplay-oriented tasks to 31.6% on 2D graphics tasks. To improve multimodal capability, we introduce two simple image and video-based feedback mechanisms for agents. Despite their simplicity, these methods consistently improve performance, with the largest change being an increase in Claude Sonnet 4.5's performance from 33.3% to 47.7%. We release GameDevBench publicly to support further research into agentic game development.
title GameDevBench: Evaluating Agentic Capabilities Through Game Development
topic Artificial Intelligence
Computation and Language
Software Engineering
url https://arxiv.org/abs/2602.11103