Let Leaders Play Games: Improving Timing in Leader-based Consensus

Fuente: arXiv
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Hauptverfasser: M, Rasheed, Desai, Parth, Gujar, Sujit
Format: Preprint
Veröffentlicht: 2026
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author M, Rasheed
Desai, Parth
Gujar, Sujit
author_facet M, Rasheed
Desai, Parth
Gujar, Sujit
contents Propagation latency is inherent to any distributed network, including blockchains. Typically, blockchain protocols provide a timing buffer for block propagation across the network. In leader-based blockchains, the leader -- block proposer -- is known in advance for each slot. A fast (or low-latency) proposer may delay the block proposal in anticipation of more rewards from the transactions that would otherwise be included in the subsequent block. Deploying such a strategy by manipulating the timing is known as timing games. It increases the risk of missed blocks due to reduced time for other nodes to vote on the block, affecting the overall efficiency of the blockchain. Moreover, proposers who play timing games essentially appropriate MEV (additional rewards over transaction fees and the block reward) that would otherwise accrue to the next block, making it unfair to subsequent block proposers. We propose a double-block proposal mechanism, 2-Prop, to curtail timing games. 2-Prop selects two proposers per slot to propose blocks and confirms one of them. We design a reward-sharing policy for proposers based on how quickly their blocks propagate to avoid strategic deviations. In the induced game, which we call the Latency Game, we show that it is a Nash Equilibrium for the proposers to propose the block without delay under homogeneous network settings. Under heterogeneous network settings, we study many configurations, and our analysis shows that a faster proposer would prefer not to delay unless the other proposer is extremely slow. Thus, we show the efficacy of 2-Prop in mitigating the effect of timing games.
format Preprint
id arxiv_https___arxiv_org_abs_2602_11147
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Let Leaders Play Games: Improving Timing in Leader-based Consensus
M, Rasheed
Desai, Parth
Gujar, Sujit
Computer Science and Game Theory
Propagation latency is inherent to any distributed network, including blockchains. Typically, blockchain protocols provide a timing buffer for block propagation across the network. In leader-based blockchains, the leader -- block proposer -- is known in advance for each slot. A fast (or low-latency) proposer may delay the block proposal in anticipation of more rewards from the transactions that would otherwise be included in the subsequent block. Deploying such a strategy by manipulating the timing is known as timing games. It increases the risk of missed blocks due to reduced time for other nodes to vote on the block, affecting the overall efficiency of the blockchain. Moreover, proposers who play timing games essentially appropriate MEV (additional rewards over transaction fees and the block reward) that would otherwise accrue to the next block, making it unfair to subsequent block proposers. We propose a double-block proposal mechanism, 2-Prop, to curtail timing games. 2-Prop selects two proposers per slot to propose blocks and confirms one of them. We design a reward-sharing policy for proposers based on how quickly their blocks propagate to avoid strategic deviations. In the induced game, which we call the Latency Game, we show that it is a Nash Equilibrium for the proposers to propose the block without delay under homogeneous network settings. Under heterogeneous network settings, we study many configurations, and our analysis shows that a faster proposer would prefer not to delay unless the other proposer is extremely slow. Thus, we show the efficacy of 2-Prop in mitigating the effect of timing games.
title Let Leaders Play Games: Improving Timing in Leader-based Consensus
topic Computer Science and Game Theory
url https://arxiv.org/abs/2602.11147