Learning Perceptual Representations for Gaming NR-VQA with Multi-Task FR Signals

Fuente: arXiv
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Main Authors: Chen, Yu-Chih, Wang, Michael, Wen, Chieh-Dun, Ma, Kai-Siang, Saha, Avinab, Chen, Li-Heng, Bovik, Alan
Format: Preprint
Published: 2026
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_version_ 1866911456471023616
author Chen, Yu-Chih
Wang, Michael
Wen, Chieh-Dun
Ma, Kai-Siang
Saha, Avinab
Chen, Li-Heng
Bovik, Alan
author_facet Chen, Yu-Chih
Wang, Michael
Wen, Chieh-Dun
Ma, Kai-Siang
Saha, Avinab
Chen, Li-Heng
Bovik, Alan
contents No-reference video quality assessment (NR-VQA) for gaming videos is challenging due to limited human-rated datasets and unique content characteristics including fast motion, stylized graphics, and compression artifacts. We present MTL-VQA, a multi-task learning framework that uses full-reference metrics as supervisory signals to learn perceptually meaningful features without human labels for pretraining. By jointly optimizing multiple full-reference (FR) objectives with adaptive task weighting, our approach learns shared representations that transfer effectively to NR-VQA. Experiments on gaming video datasets show MTL-VQA achieves performance competitive with state-of-the-art NR-VQA methods across both MOS-supervised and label-efficient/self-supervised settings.
format Preprint
id arxiv_https___arxiv_org_abs_2602_11903
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Learning Perceptual Representations for Gaming NR-VQA with Multi-Task FR Signals
Chen, Yu-Chih
Wang, Michael
Wen, Chieh-Dun
Ma, Kai-Siang
Saha, Avinab
Chen, Li-Heng
Bovik, Alan
Image and Video Processing
Computer Vision and Pattern Recognition
Multimedia
No-reference video quality assessment (NR-VQA) for gaming videos is challenging due to limited human-rated datasets and unique content characteristics including fast motion, stylized graphics, and compression artifacts. We present MTL-VQA, a multi-task learning framework that uses full-reference metrics as supervisory signals to learn perceptually meaningful features without human labels for pretraining. By jointly optimizing multiple full-reference (FR) objectives with adaptive task weighting, our approach learns shared representations that transfer effectively to NR-VQA. Experiments on gaming video datasets show MTL-VQA achieves performance competitive with state-of-the-art NR-VQA methods across both MOS-supervised and label-efficient/self-supervised settings.
title Learning Perceptual Representations for Gaming NR-VQA with Multi-Task FR Signals
topic Image and Video Processing
Computer Vision and Pattern Recognition
Multimedia
url https://arxiv.org/abs/2602.11903