TexSpot: 3D Texture Enhancement with Spatially-uniform Point Latent Representation

Fuente: arXiv
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Main Authors: Lu, Ziteng, Wu, Yushuang, Ye, Chongjie, Qiu, Yuda, Shao, Jing, Guo, Xiaoyang, Zhou, Jiaqing, Hu, Tianlei, Zhou, Kun, Han, Xiaoguang
Format: Preprint
Published: 2026
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author Lu, Ziteng
Wu, Yushuang
Ye, Chongjie
Qiu, Yuda
Shao, Jing
Guo, Xiaoyang
Zhou, Jiaqing
Hu, Tianlei
Zhou, Kun
Han, Xiaoguang
author_facet Lu, Ziteng
Wu, Yushuang
Ye, Chongjie
Qiu, Yuda
Shao, Jing
Guo, Xiaoyang
Zhou, Jiaqing
Hu, Tianlei
Zhou, Kun
Han, Xiaoguang
contents High-quality 3D texture generation remains a fundamental challenge due to the view-inconsistency inherent in current mainstream multi-view diffusion pipelines. Existing representations either rely on UV maps, which suffer from distortion during unwrapping, or point-based methods, which tightly couple texture fidelity to geometric density that limits high-resolution texture generation. To address these limitations, we introduce TexSpot, a diffusion-based texture enhancement framework. At its core is Texlet, a novel 3D texture representation that merges the geometric expressiveness of point-based 3D textures with the compactness of UV-based representation. Each Texlet latent vector encodes a local texture patch via a 2D encoder and is further aggregated using a 3D encoder to incorporate global shape context. A cascaded 3D-to-2D decoder reconstructs high-quality texture patches, enabling the Texlet space learning. Leveraging this representation, we train a diffusion transformer conditioned on Texlets to refine and enhance textures produced by multi-view diffusion methods. Extensive experiments demonstrate that TexSpot significantly improves visual fidelity, geometric consistency, and robustness over existing state-of-the-art 3D texture generation and enhancement approaches. Project page: https://texlet-arch.github.io/TexSpot-page.
format Preprint
id arxiv_https___arxiv_org_abs_2602_12157
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle TexSpot: 3D Texture Enhancement with Spatially-uniform Point Latent Representation
Lu, Ziteng
Wu, Yushuang
Ye, Chongjie
Qiu, Yuda
Shao, Jing
Guo, Xiaoyang
Zhou, Jiaqing
Hu, Tianlei
Zhou, Kun
Han, Xiaoguang
Computer Vision and Pattern Recognition
Graphics
High-quality 3D texture generation remains a fundamental challenge due to the view-inconsistency inherent in current mainstream multi-view diffusion pipelines. Existing representations either rely on UV maps, which suffer from distortion during unwrapping, or point-based methods, which tightly couple texture fidelity to geometric density that limits high-resolution texture generation. To address these limitations, we introduce TexSpot, a diffusion-based texture enhancement framework. At its core is Texlet, a novel 3D texture representation that merges the geometric expressiveness of point-based 3D textures with the compactness of UV-based representation. Each Texlet latent vector encodes a local texture patch via a 2D encoder and is further aggregated using a 3D encoder to incorporate global shape context. A cascaded 3D-to-2D decoder reconstructs high-quality texture patches, enabling the Texlet space learning. Leveraging this representation, we train a diffusion transformer conditioned on Texlets to refine and enhance textures produced by multi-view diffusion methods. Extensive experiments demonstrate that TexSpot significantly improves visual fidelity, geometric consistency, and robustness over existing state-of-the-art 3D texture generation and enhancement approaches. Project page: https://texlet-arch.github.io/TexSpot-page.
title TexSpot: 3D Texture Enhancement with Spatially-uniform Point Latent Representation
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2602.12157