Social, Spatial, and Self-Presence as Predictors of Basic Psychological Need Satisfaction in Social Virtual Reality

Fuente: arXiv
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Main Authors: Chen, Qijia, Bellucci, Andrea, Jacucci, Giulio
Format: Preprint
Published: 2026
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author Chen, Qijia
Bellucci, Andrea
Jacucci, Giulio
author_facet Chen, Qijia
Bellucci, Andrea
Jacucci, Giulio
contents Extensive research has examined presence and basic psychological needs (drawing on Self-Determination Theory) in digital media. While prior work offers hints of potential connections, we lack a systematic account of whether and how distinct presence dimensions map onto the basic needs of autonomy, competence, and relatedness. We surveyed 301 social VR users and analyzed using Structural Equation Modeling. Results show that social presence predicts all three needs, while self-presence predicts competence and relatedness, and spatial presence shows no direct or moderating effects. Gender and age moderated these relationships: women benefited more from social presence for autonomy and relatedness, men from self- and spatial presence for competence and autonomy, and younger users showed stronger associations between social presence and relatedness, and between self-presence and autonomy. These findings position presence as a motivational mechanism shaped by demographic factors. The results offer theoretical insights and practical implications for designing inclusive, need-supportive multiuser VR environments.
format Preprint
id arxiv_https___arxiv_org_abs_2602_12764
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Social, Spatial, and Self-Presence as Predictors of Basic Psychological Need Satisfaction in Social Virtual Reality
Chen, Qijia
Bellucci, Andrea
Jacucci, Giulio
Human-Computer Interaction
Extensive research has examined presence and basic psychological needs (drawing on Self-Determination Theory) in digital media. While prior work offers hints of potential connections, we lack a systematic account of whether and how distinct presence dimensions map onto the basic needs of autonomy, competence, and relatedness. We surveyed 301 social VR users and analyzed using Structural Equation Modeling. Results show that social presence predicts all three needs, while self-presence predicts competence and relatedness, and spatial presence shows no direct or moderating effects. Gender and age moderated these relationships: women benefited more from social presence for autonomy and relatedness, men from self- and spatial presence for competence and autonomy, and younger users showed stronger associations between social presence and relatedness, and between self-presence and autonomy. These findings position presence as a motivational mechanism shaped by demographic factors. The results offer theoretical insights and practical implications for designing inclusive, need-supportive multiuser VR environments.
title Social, Spatial, and Self-Presence as Predictors of Basic Psychological Need Satisfaction in Social Virtual Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2602.12764