Usage Matters: The Role of Frequency, Duration, and Experience in Presence Formation in Social Virtual Reality
Fuente:
arXiv
Saved in:
| Main Authors: | Chen, Qijia, Bellucci, Andrea, Jacucci, Giulio |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Social, Spatial, and Self-Presence as Predictors of Basic Psychological Need Satisfaction in Social Virtual Reality
by: Chen, Qijia, et al.
Published: (2026)
by: Chen, Qijia, et al.
Published: (2026)
Understanding Newcomer Persistence in Social VR: A Case Study of VRChat
by: Chen, Qijia, et al.
Published: (2026)
by: Chen, Qijia, et al.
Published: (2026)
SkillDroid: Compile Once, Reuse Forever
by: Chen, Qijia, et al.
Published: (2026)
by: Chen, Qijia, et al.
Published: (2026)
Moderating Role of Presence in EEG Responses to Visuo-haptic Prediction Error in Virtual Reality
by: Gehrke, Lukas, et al.
Published: (2025)
by: Gehrke, Lukas, et al.
Published: (2025)
Usage of Virtual Reality in Combating Social Anxiety Disorders in Non-native English Speakers: A Survey
by: Zhang, Siyi, et al.
Published: (2024)
by: Zhang, Siyi, et al.
Published: (2024)
Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality
by: Koleva, Katerina, et al.
Published: (2024)
by: Koleva, Katerina, et al.
Published: (2024)
Towards Enhanced Learning through Presence: A Systematic Review of Presence in Virtual Reality Across Tasks and Disciplines
by: Wei, Zheng, et al.
Published: (2025)
by: Wei, Zheng, et al.
Published: (2025)
Virtual Steps: The Experience of Walking for a Lifelong Wheelchair User in Virtual Reality
by: Taheri, Atieh, et al.
Published: (2024)
by: Taheri, Atieh, et al.
Published: (2024)
Surrealism Me: Interactive Virtual Embodying Experiences in Mixed Reality
by: Zhou, Aven Le
Published: (2024)
by: Zhou, Aven Le
Published: (2024)
Combine Virtual Reality and Machine-Learning to Identify the Presence of Dyslexia: A Cross-Linguistic Approach
by: Materazzini, Michele, et al.
Published: (2025)
by: Materazzini, Michele, et al.
Published: (2025)
Punchlines Unbound: Comedy Practices in Social Virtual Reality
by: Ohara, Ryo, et al.
Published: (2026)
by: Ohara, Ryo, et al.
Published: (2026)
Quantifying Social Presence in Mixed Reality: A Contemporary Review of Techniques and Innovations
by: Srivastava, Sparsh
Published: (2024)
by: Srivastava, Sparsh
Published: (2024)
When Do We Feel Present in a Virtual Reality? Towards Sensitivity and User Acceptance of Presence Questionnaires
by: Degenhard, Annalisa, et al.
Published: (2025)
by: Degenhard, Annalisa, et al.
Published: (2025)
Virtual Reality in Social Media: A New Era of Immersive Social Interactions
by: Chaubey, Priyanshu
Published: (2025)
by: Chaubey, Priyanshu
Published: (2025)
Breaking the Familiarity Bias: Employing Virtual Reality Environments to Enhance Team Formation and Inclusion
by: Fernandez-Espinosa, Mariana, et al.
Published: (2025)
by: Fernandez-Espinosa, Mariana, et al.
Published: (2025)
AipanVR: A Virtual Reality Experience for Preserving Uttarakhand's Traditional Art Form
by: Chaudhary, Nishant, et al.
Published: (2024)
by: Chaudhary, Nishant, et al.
Published: (2024)
Voluminous Fur Stroking Experience through Interactive Visuo-Haptic Model in Virtual Reality
by: Hosoi, Juro, et al.
Published: (2024)
by: Hosoi, Juro, et al.
Published: (2024)
An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability
by: Gerling, Kathrin, et al.
Published: (2024)
by: Gerling, Kathrin, et al.
Published: (2024)
VR4UrbanDev: An Immersive Virtual Reality Experience for Energy Data Visualization
by: Safikhani, Saeed, et al.
Published: (2024)
by: Safikhani, Saeed, et al.
Published: (2024)
Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality
by: Vona, Francesco, et al.
Published: (2025)
by: Vona, Francesco, et al.
Published: (2025)
Augmented Reality Productivity In-the-Wild: A Diary Study of Usage Patterns and Experiences of Working With AR Laptops in Real-World Settings
by: Cheng, Yi Fei, et al.
Published: (2025)
by: Cheng, Yi Fei, et al.
Published: (2025)
Prism XR -- A Curated Exhibition Experience in Virtual Reality with Peer Annotation Features and Virtual Guides for Art and Archaeology Classes
by: Zhang, Huopu
Published: (2024)
by: Zhang, Huopu
Published: (2024)
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
by: Kojić, Tanja, et al.
Published: (2024)
by: Kojić, Tanja, et al.
Published: (2024)
Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment
by: Do, Tiffany D., et al.
Published: (2024)
by: Do, Tiffany D., et al.
Published: (2024)
Virtual Reality for Action Evaluation
by: Garcia, Mario De Lucas, et al.
Published: (2024)
by: Garcia, Mario De Lucas, et al.
Published: (2024)
An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People
by: Collins, Jazmin, et al.
Published: (2024)
by: Collins, Jazmin, et al.
Published: (2024)
Engaged and Affective Virtual Agents: Their Impact on Social Presence, Trustworthiness, and Decision-Making in the Group Discussion
by: Kim, Hanseob, et al.
Published: (2023)
by: Kim, Hanseob, et al.
Published: (2023)
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings
by: Pavanatto, Leonardo, et al.
Published: (2024)
by: Pavanatto, Leonardo, et al.
Published: (2024)
Virtual Voyages: Evaluating the Role of Real-Time and Narrated Virtual Tours in Shaping User Experience and Memories
by: Eagan, Lillian Maria, et al.
Published: (2025)
by: Eagan, Lillian Maria, et al.
Published: (2025)
Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States
by: Chiossi, Francesco, et al.
Published: (2023)
by: Chiossi, Francesco, et al.
Published: (2023)
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game
by: Cocchia, Lorenzo, et al.
Published: (2024)
by: Cocchia, Lorenzo, et al.
Published: (2024)
Exploring LLM-Powered Role and Action-Switching Pedagogical Agents for History Education in Virtual Reality
by: Zhu, Zihao, et al.
Published: (2025)
by: Zhu, Zihao, et al.
Published: (2025)
Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual Reality
by: Zhang, Kexin, et al.
Published: (2025)
by: Zhang, Kexin, et al.
Published: (2025)
Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI Community
by: Wei, Xiaoying, et al.
Published: (2024)
by: Wei, Xiaoying, et al.
Published: (2024)
Virtual Reality for Urban Walkability Assessment
by: Pham, Viet Hung, et al.
Published: (2025)
by: Pham, Viet Hung, et al.
Published: (2025)
Virtual and Augmented Realities as Symbolic Assemblies
by: Bodon, Charles
Published: (2024)
by: Bodon, Charles
Published: (2024)
Understanding Physical Breakdowns in Virtual Reality
by: Tseng, Wen-Jie
Published: (2024)
by: Tseng, Wen-Jie
Published: (2024)
Development and User Experiences of a Novel Virtual Reality Task for Poststroke Visuospatial Neglect: An Exploratory Pilot Study
by: Danso, Andrew, et al.
Published: (2023)
by: Danso, Andrew, et al.
Published: (2023)
The Virtual Reality Koinos Method: Analysis of Symmetrical Dyadic Collaboration in Virtual Reality from the perspective of communication models
by: Minder, Eloise, et al.
Published: (2025)
by: Minder, Eloise, et al.
Published: (2025)
Exploring the Perspectives of Social VR-Aware Non-Parent Adults and Parents on Children's Use of Social Virtual Reality
by: Fiani, Cristina, et al.
Published: (2025)
by: Fiani, Cristina, et al.
Published: (2025)
Similar Items
-
Social, Spatial, and Self-Presence as Predictors of Basic Psychological Need Satisfaction in Social Virtual Reality
by: Chen, Qijia, et al.
Published: (2026) -
Understanding Newcomer Persistence in Social VR: A Case Study of VRChat
by: Chen, Qijia, et al.
Published: (2026) -
SkillDroid: Compile Once, Reuse Forever
by: Chen, Qijia, et al.
Published: (2026) -
Moderating Role of Presence in EEG Responses to Visuo-haptic Prediction Error in Virtual Reality
by: Gehrke, Lukas, et al.
Published: (2025) -
Usage of Virtual Reality in Combating Social Anxiety Disorders in Non-native English Speakers: A Survey
by: Zhang, Siyi, et al.
Published: (2024)