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Bibliographic Details
Main Authors: Hofgard, William, Cohen, Asaf, Laurière, Mathieu
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2602.13169
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author Hofgard, William
Cohen, Asaf
Laurière, Mathieu
author_facet Hofgard, William
Cohen, Asaf
Laurière, Mathieu
contents Finite-state mean-field games (MFGs) arise as limits of large interacting particle systems and are governed by an MFG system, a coupled forward-backward differential equation consisting of a forward Kolmogorov-Fokker-Planck (KFP) equation describing the population distribution and a backward Hamilton-Jacobi-Bellman (HJB) equation defining the value function. Solving MFG systems efficiently is challenging, with the structure of each system depending on an initial distribution of players and the terminal cost of the game. We propose an operator learning framework that solves parametric families of MFGs, enabling generalization without retraining for new initial distributions and terminal costs. We provide theoretical guarantees on the approximation error, parametric complexity, and generalization performance of our method, based on a novel regularity result for an appropriately defined flow map corresponding to an MFG system. We demonstrate empirically that our framework achieves accurate approximation for two representative instances of MFGs: a cybersecurity example and a high-dimensional quadratic model commonly used as a benchmark for numerical methods for MFGs.
format Preprint
id arxiv_https___arxiv_org_abs_2602_13169
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Operator Learning for Families of Finite-State Mean-Field Games
Hofgard, William
Cohen, Asaf
Laurière, Mathieu
Optimization and Control
Machine Learning
91A07, 35Q89, 68T07, 35A35, 60J27, 91A15
Finite-state mean-field games (MFGs) arise as limits of large interacting particle systems and are governed by an MFG system, a coupled forward-backward differential equation consisting of a forward Kolmogorov-Fokker-Planck (KFP) equation describing the population distribution and a backward Hamilton-Jacobi-Bellman (HJB) equation defining the value function. Solving MFG systems efficiently is challenging, with the structure of each system depending on an initial distribution of players and the terminal cost of the game. We propose an operator learning framework that solves parametric families of MFGs, enabling generalization without retraining for new initial distributions and terminal costs. We provide theoretical guarantees on the approximation error, parametric complexity, and generalization performance of our method, based on a novel regularity result for an appropriately defined flow map corresponding to an MFG system. We demonstrate empirically that our framework achieves accurate approximation for two representative instances of MFGs: a cybersecurity example and a high-dimensional quadratic model commonly used as a benchmark for numerical methods for MFGs.
title Operator Learning for Families of Finite-State Mean-Field Games
topic Optimization and Control
Machine Learning
91A07, 35Q89, 68T07, 35A35, 60J27, 91A15
url https://arxiv.org/abs/2602.13169