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Hauptverfasser: Reddig, Jennifer M., Moon, Scott, Crutcher, Kaitlyn, MacLellan, Christopher J.
Format: Preprint
Veröffentlicht: 2026
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Online-Zugang:https://arxiv.org/abs/2602.13242
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author Reddig, Jennifer M.
Moon, Scott
Crutcher, Kaitlyn
MacLellan, Christopher J.
author_facet Reddig, Jennifer M.
Moon, Scott
Crutcher, Kaitlyn
MacLellan, Christopher J.
contents As artificial intelligence (AI) becomes increasingly integrated into daily life, higher education must move beyond code-centric instruction to foster holistic AI literacy. We present a novel pedagogical approach that integrates embodied, unplugged activities into a university-level Introduction to AI course. Inspired by the effectiveness of CS Unplugged in K-12 education, our physical, collaborative activities gave students a first-person perspective on AI decision-making. Through interactive games modeling Search Algorithms, Markov Decision Processes, Q-learning, and Hidden Markov Models, students built an intuition for complex AI concepts and more easily transitioned to mathematical formalizations and code implementations. We present four unplugged AI activities, describe how to bridge from unplugged activities to plugged coding tasks, reflect on implementation challenges, and propose refinements. We suggest that unplugged activities can effectively bridge conceptual reasoning and technical skill-building in university-level AI education.
format Preprint
id arxiv_https___arxiv_org_abs_2602_13242
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle AI Unplugged: Embodied Interactions for AI Literacy in Higher Education
Reddig, Jennifer M.
Moon, Scott
Crutcher, Kaitlyn
MacLellan, Christopher J.
Computers and Society
As artificial intelligence (AI) becomes increasingly integrated into daily life, higher education must move beyond code-centric instruction to foster holistic AI literacy. We present a novel pedagogical approach that integrates embodied, unplugged activities into a university-level Introduction to AI course. Inspired by the effectiveness of CS Unplugged in K-12 education, our physical, collaborative activities gave students a first-person perspective on AI decision-making. Through interactive games modeling Search Algorithms, Markov Decision Processes, Q-learning, and Hidden Markov Models, students built an intuition for complex AI concepts and more easily transitioned to mathematical formalizations and code implementations. We present four unplugged AI activities, describe how to bridge from unplugged activities to plugged coding tasks, reflect on implementation challenges, and propose refinements. We suggest that unplugged activities can effectively bridge conceptual reasoning and technical skill-building in university-level AI education.
title AI Unplugged: Embodied Interactions for AI Literacy in Higher Education
topic Computers and Society
url https://arxiv.org/abs/2602.13242