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Main Authors: Jia, Jidong, Zhang, Youjian, Fu, Huan, Tao, Dacheng
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2602.13778
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author Jia, Jidong
Zhang, Youjian
Fu, Huan
Tao, Dacheng
author_facet Jia, Jidong
Zhang, Youjian
Fu, Huan
Tao, Dacheng
contents Despite advances in dance generation, most methods are trained in the skeletal domain and ignore mesh-level physical constraints. As a result, motions that look plausible as joint trajectories often exhibit body self-penetration and Foot-Ground Contact (FGC) anomalies when visualized with a human body mesh, reducing the aesthetic appeal of generated dances and limiting their real-world applications. We address this skeleton-to-mesh gap by deriving physics-based rewards from the body mesh and applying Reinforcement Learning Fine-Tuning (RLFT) to steer the diffusion model toward physically plausible motion synthesis under mesh visualization. Our reward design combines (i) an imitation reward that measures a motion's general plausibility by its imitability in a physical simulator (penalizing penetration and foot skating), and (ii) a Foot-Ground Deviation (FGD) reward with test-time FGD guidance to better capture the dynamic foot-ground interaction in dance. However, we find that the physics-based rewards tend to push the model to generate freezing motions for fewer physical anomalies and better imitability. To mitigate it, we propose an anti-freezing reward to preserve motion dynamics while maintaining physical plausibility. Experiments on multiple dance datasets consistently demonstrate that our method can significantly improve the physical plausibility of generated motions, yielding more realistic and aesthetically pleasing dances. The project page is available at: https://jjd1123.github.io/Skeleton2Stage/
format Preprint
id arxiv_https___arxiv_org_abs_2602_13778
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation
Jia, Jidong
Zhang, Youjian
Fu, Huan
Tao, Dacheng
Computer Vision and Pattern Recognition
Despite advances in dance generation, most methods are trained in the skeletal domain and ignore mesh-level physical constraints. As a result, motions that look plausible as joint trajectories often exhibit body self-penetration and Foot-Ground Contact (FGC) anomalies when visualized with a human body mesh, reducing the aesthetic appeal of generated dances and limiting their real-world applications. We address this skeleton-to-mesh gap by deriving physics-based rewards from the body mesh and applying Reinforcement Learning Fine-Tuning (RLFT) to steer the diffusion model toward physically plausible motion synthesis under mesh visualization. Our reward design combines (i) an imitation reward that measures a motion's general plausibility by its imitability in a physical simulator (penalizing penetration and foot skating), and (ii) a Foot-Ground Deviation (FGD) reward with test-time FGD guidance to better capture the dynamic foot-ground interaction in dance. However, we find that the physics-based rewards tend to push the model to generate freezing motions for fewer physical anomalies and better imitability. To mitigate it, we propose an anti-freezing reward to preserve motion dynamics while maintaining physical plausibility. Experiments on multiple dance datasets consistently demonstrate that our method can significantly improve the physical plausibility of generated motions, yielding more realistic and aesthetically pleasing dances. The project page is available at: https://jjd1123.github.io/Skeleton2Stage/
title Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2602.13778