Gaussian Mesh Renderer for Lightweight Differentiable Rendering

Fuente: arXiv
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Hauptverfasser: Liu, Xinpeng, Okura, Fumio
Format: Preprint
Veröffentlicht: 2026
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author Liu, Xinpeng
Okura, Fumio
author_facet Liu, Xinpeng
Okura, Fumio
contents 3D Gaussian Splatting (3DGS) has enabled high-fidelity virtualization with fast rendering and optimization for novel view synthesis. On the other hand, triangle mesh models still remain a popular choice for surface reconstruction but suffer from slow or heavy optimization in traditional mesh-based differentiable renderers. To address this problem, we propose a new lightweight differentiable mesh renderer leveraging the efficient rasterization process of 3DGS, named Gaussian Mesh Renderer (GMR), which tightly integrates the Gaussian and mesh representations. Each Gaussian primitive is analytically derived from the corresponding mesh triangle, preserving structural fidelity and enabling the gradient flow. Compared to the traditional mesh renderers, our method achieves smoother gradients, which especially contributes to better optimization using smaller batch sizes with limited memory. Our implementation is available in the public GitHub repository at https://github.com/huntorochi/Gaussian-Mesh-Renderer.
format Preprint
id arxiv_https___arxiv_org_abs_2602_14493
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Gaussian Mesh Renderer for Lightweight Differentiable Rendering
Liu, Xinpeng
Okura, Fumio
Computer Vision and Pattern Recognition
Graphics
3D Gaussian Splatting (3DGS) has enabled high-fidelity virtualization with fast rendering and optimization for novel view synthesis. On the other hand, triangle mesh models still remain a popular choice for surface reconstruction but suffer from slow or heavy optimization in traditional mesh-based differentiable renderers. To address this problem, we propose a new lightweight differentiable mesh renderer leveraging the efficient rasterization process of 3DGS, named Gaussian Mesh Renderer (GMR), which tightly integrates the Gaussian and mesh representations. Each Gaussian primitive is analytically derived from the corresponding mesh triangle, preserving structural fidelity and enabling the gradient flow. Compared to the traditional mesh renderers, our method achieves smoother gradients, which especially contributes to better optimization using smaller batch sizes with limited memory. Our implementation is available in the public GitHub repository at https://github.com/huntorochi/Gaussian-Mesh-Renderer.
title Gaussian Mesh Renderer for Lightweight Differentiable Rendering
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2602.14493