Robust Value Maximization in Challenge the Champ Tournaments with Probabilistic Outcomes

Fuente: arXiv
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Autores principales: Bhaskar, Umang, Chaudhary, Juhi, Gupta, Sushmita, Jain, Pallavi, Seetharaman, Sanjay
Formato: Preprint
Publicado: 2026
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author Bhaskar, Umang
Chaudhary, Juhi
Gupta, Sushmita
Jain, Pallavi
Seetharaman, Sanjay
author_facet Bhaskar, Umang
Chaudhary, Juhi
Gupta, Sushmita
Jain, Pallavi
Seetharaman, Sanjay
contents Challenge the Champ is a simple tournament format, where an ordering of the players -- called a seeding -- is decided. The first player in this order is the initial champ, and faces the next player. The outcome of each match decides the current champion, who faces the next player in the order. Each player also has a popularity, and the value of each match is the popularity of the winner. Value maximization in tournaments has been previously studied when each match has a deterministic outcome. However, match outcomes are often probabilistic, rather than deterministic. We study robust value maximization in Challenge the Champ tournaments, when the winner of a match may be probabilistic. That is, we seek to maximize the total value that is obtained, irrespective of the outcome of probabilistic matches. We show that even in simple binary settings, for non-adaptive algorithms, the optimal robust value -- which we term the \textsc{VnaR}, or the value not at risk -- is hard to approximate. However, if we allow adaptive algorithms that determine the order of challengers based on the outcomes of previous matches, or restrict the matches with probabilistic outcomes, we can obtain good approximations to the optimal \textsc{VnaR}.
format Preprint
id arxiv_https___arxiv_org_abs_2602_14966
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Robust Value Maximization in Challenge the Champ Tournaments with Probabilistic Outcomes
Bhaskar, Umang
Chaudhary, Juhi
Gupta, Sushmita
Jain, Pallavi
Seetharaman, Sanjay
Computer Science and Game Theory
Data Structures and Algorithms
Challenge the Champ is a simple tournament format, where an ordering of the players -- called a seeding -- is decided. The first player in this order is the initial champ, and faces the next player. The outcome of each match decides the current champion, who faces the next player in the order. Each player also has a popularity, and the value of each match is the popularity of the winner. Value maximization in tournaments has been previously studied when each match has a deterministic outcome. However, match outcomes are often probabilistic, rather than deterministic. We study robust value maximization in Challenge the Champ tournaments, when the winner of a match may be probabilistic. That is, we seek to maximize the total value that is obtained, irrespective of the outcome of probabilistic matches. We show that even in simple binary settings, for non-adaptive algorithms, the optimal robust value -- which we term the \textsc{VnaR}, or the value not at risk -- is hard to approximate. However, if we allow adaptive algorithms that determine the order of challengers based on the outcomes of previous matches, or restrict the matches with probabilistic outcomes, we can obtain good approximations to the optimal \textsc{VnaR}.
title Robust Value Maximization in Challenge the Champ Tournaments with Probabilistic Outcomes
topic Computer Science and Game Theory
Data Structures and Algorithms
url https://arxiv.org/abs/2602.14966