Stability in Distance Preservation Games on Graphs

Fuente: arXiv
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Autores principales: Deligkas, Argyrios, Eiben, Eduard, Goldsmith, Tiger-Lily, Knop, Dušan, Schierreich, Šimon
Formato: Preprint
Publicado: 2026
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author Deligkas, Argyrios
Eiben, Eduard
Goldsmith, Tiger-Lily
Knop, Dušan
Schierreich, Šimon
author_facet Deligkas, Argyrios
Eiben, Eduard
Goldsmith, Tiger-Lily
Knop, Dušan
Schierreich, Šimon
contents We introduce a new class of network allocation games called graphical distance preservation games. Here, we are given a graph, called a topology, and a set of agents that need to be allocated to its vertices. Moreover, every agent has an ideal (and possibly different) distance in which to be from some of the other agents. Given an allocation of agents, each one of them suffers a cost that is the sum of the differences from the ideal distance for each agent in their subset. The goal is to decide whether there is a stable allocation of the agents, i.e., no agent would like to deviate from their location. Specifically, we consider three different stability notions: envy-freeness, swap stability, and jump stability. We perform a comprehensive study of the (parameterized) complexity of the problem in three different dimensions: the topology of the graph, the number of agents, and the structure of preferences of the agents.
format Preprint
id arxiv_https___arxiv_org_abs_2602_15784
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Stability in Distance Preservation Games on Graphs
Deligkas, Argyrios
Eiben, Eduard
Goldsmith, Tiger-Lily
Knop, Dušan
Schierreich, Šimon
Computer Science and Game Theory
We introduce a new class of network allocation games called graphical distance preservation games. Here, we are given a graph, called a topology, and a set of agents that need to be allocated to its vertices. Moreover, every agent has an ideal (and possibly different) distance in which to be from some of the other agents. Given an allocation of agents, each one of them suffers a cost that is the sum of the differences from the ideal distance for each agent in their subset. The goal is to decide whether there is a stable allocation of the agents, i.e., no agent would like to deviate from their location. Specifically, we consider three different stability notions: envy-freeness, swap stability, and jump stability. We perform a comprehensive study of the (parameterized) complexity of the problem in three different dimensions: the topology of the graph, the number of agents, and the structure of preferences of the agents.
title Stability in Distance Preservation Games on Graphs
topic Computer Science and Game Theory
url https://arxiv.org/abs/2602.15784