Saved in:
Bibliographic Details
Main Authors: He, Qi, Wang, XiangXiang, Zhang, Jingtao, Yu, Yongbin, Chu, Hongxiang, Fan, Manping, Cai, JingYe, Yang, Zhenglin
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2602.16385
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866913031798128640
author He, Qi
Wang, XiangXiang
Zhang, Jingtao
Yu, Yongbin
Chu, Hongxiang
Fan, Manping
Cai, JingYe
Yang, Zhenglin
author_facet He, Qi
Wang, XiangXiang
Zhang, Jingtao
Yu, Yongbin
Chu, Hongxiang
Fan, Manping
Cai, JingYe
Yang, Zhenglin
contents Independent indoor mobility remains a critical challenge for individuals with visual impairments, largely due to the limited capability of existing assistive systems in detecting fine-grained hazardous objects such as chairs, tables, and small obstacles. These perceptual blind zones substantially increase the risk of collision in unfamiliar environments. To bridge the gap between monocular 3D vision research and practical assistive deployment, this paper proposes an Adaptive Multi-scale Attention Aggregation (AMAA) framework for monocular 3D semantic scene completion using only a wearable RGB camera. The proposed framework addresses two major limitations in 2D-to-3D feature lifting: noise diffusion during back-projection and structural instability in multi-scale fusion. A parallel channel--spatial attention mechanism is introduced to recalibrate lifted features along semantic and geometric dimensions, while a hierarchical adaptive gating strategy regulates cross-scale information flow to preserve fine-grained structural details. Experiments on the NYUv2 benchmark demonstrate that AMAA achieves an overall mIoU of 27.88%. Crucially, it yields significant relative improvements of 16.9% for small objects and 10.4% for tables over the MonoScene baseline. Furthermore, a wearable prototype based on an NVIDIA Jetson Orin NX and a ZED~2i camera validates stable real-time performance in indoor environments, demonstrating the feasibility of deploying monocular 3D scene completion for assistive navigation.
format Preprint
id arxiv_https___arxiv_org_abs_2602_16385
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Adaptive Multi-Scale Channel-Spatial Attention Aggregation Framework for 3D Indoor Semantic Scene Completion Toward Assisting Visually Impaired
He, Qi
Wang, XiangXiang
Zhang, Jingtao
Yu, Yongbin
Chu, Hongxiang
Fan, Manping
Cai, JingYe
Yang, Zhenglin
Computer Vision and Pattern Recognition
Independent indoor mobility remains a critical challenge for individuals with visual impairments, largely due to the limited capability of existing assistive systems in detecting fine-grained hazardous objects such as chairs, tables, and small obstacles. These perceptual blind zones substantially increase the risk of collision in unfamiliar environments. To bridge the gap between monocular 3D vision research and practical assistive deployment, this paper proposes an Adaptive Multi-scale Attention Aggregation (AMAA) framework for monocular 3D semantic scene completion using only a wearable RGB camera. The proposed framework addresses two major limitations in 2D-to-3D feature lifting: noise diffusion during back-projection and structural instability in multi-scale fusion. A parallel channel--spatial attention mechanism is introduced to recalibrate lifted features along semantic and geometric dimensions, while a hierarchical adaptive gating strategy regulates cross-scale information flow to preserve fine-grained structural details. Experiments on the NYUv2 benchmark demonstrate that AMAA achieves an overall mIoU of 27.88%. Crucially, it yields significant relative improvements of 16.9% for small objects and 10.4% for tables over the MonoScene baseline. Furthermore, a wearable prototype based on an NVIDIA Jetson Orin NX and a ZED~2i camera validates stable real-time performance in indoor environments, demonstrating the feasibility of deploying monocular 3D scene completion for assistive navigation.
title Adaptive Multi-Scale Channel-Spatial Attention Aggregation Framework for 3D Indoor Semantic Scene Completion Toward Assisting Visually Impaired
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2602.16385