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Hauptverfasser: Killough, Daniel, Ji, Tiger F., Zhang, Kexin, Hu, Yaxin, Huang, Yu, Du, Ruofei, Zhao, Yuhang
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2602.17939
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author Killough, Daniel
Ji, Tiger F.
Zhang, Kexin
Hu, Yaxin
Huang, Yu
Du, Ruofei
Zhao, Yuhang
author_facet Killough, Daniel
Ji, Tiger F.
Zhang, Kexin
Hu, Yaxin
Huang, Yu
Du, Ruofei
Zhao, Yuhang
contents While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, kinesthetic interactions) remains unexplored. XR practitioners need practical guidance to successfully implement a11y guidelines under real-world constraints. We present the first evaluation of existing 3D a11y guidelines applied to XR development through semi-structured interviews with 25 XR practitioners across diverse organization contexts. We assessed 20 commonly-agreed a11y guidelines from six major resources across visual, motor, cognitive, speech, and hearing domains, comparing practitioners' development practices against guideline applicability to XR. Our investigation reveals that guidelines can be highly effective when designed as transformation catalysts rather than compliance checklists, but fundamental mismatches exist between existing 3D guidelines and XR requirements, creating both implementation barriers and design gaps. This work provides foundational insights towards developing a11y guidelines and support tools that address XR's distinct characteristics.
format Preprint
id arxiv_https___arxiv_org_abs_2602_17939
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry
Killough, Daniel
Ji, Tiger F.
Zhang, Kexin
Hu, Yaxin
Huang, Yu
Du, Ruofei
Zhao, Yuhang
Human-Computer Interaction
While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, kinesthetic interactions) remains unexplored. XR practitioners need practical guidance to successfully implement a11y guidelines under real-world constraints. We present the first evaluation of existing 3D a11y guidelines applied to XR development through semi-structured interviews with 25 XR practitioners across diverse organization contexts. We assessed 20 commonly-agreed a11y guidelines from six major resources across visual, motor, cognitive, speech, and hearing domains, comparing practitioners' development practices against guideline applicability to XR. Our investigation reveals that guidelines can be highly effective when designed as transformation catalysts rather than compliance checklists, but fundamental mismatches exist between existing 3D guidelines and XR requirements, creating both implementation barriers and design gaps. This work provides foundational insights towards developing a11y guidelines and support tools that address XR's distinct characteristics.
title How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry
topic Human-Computer Interaction
url https://arxiv.org/abs/2602.17939