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Main Authors: Abe, Haruki, Osa, Takayuki, Mukuta, Yusuke, Harada, Tatsuya
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2602.18025
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author Abe, Haruki
Osa, Takayuki
Mukuta, Yusuke
Harada, Tatsuya
author_facet Abe, Haruki
Osa, Takayuki
Mukuta, Yusuke
Harada, Tatsuya
contents Scalable robot policy pre-training has been hindered by the high cost of collecting high-quality demonstrations for each platform. In this study, we address this issue by uniting offline reinforcement learning (offline RL) with cross-embodiment learning. Offline RL leverages both expert and abundant suboptimal data, and cross-embodiment learning aggregates heterogeneous robot trajectories across diverse morphologies to acquire universal control priors. We perform a systematic analysis of this offline RL and cross-embodiment paradigm, providing a principled understanding of its strengths and limitations. To evaluate this offline RL and cross-embodiment paradigm, we construct a suite of locomotion datasets spanning 16 distinct robot platforms. Our experiments confirm that this combined approach excels at pre-training with datasets rich in suboptimal trajectories, outperforming pure behavior cloning. However, as the proportion of suboptimal data and the number of robot types increase, we observe that conflicting gradients across morphologies begin to impede learning. To mitigate this, we introduce an embodiment-based grouping strategy in which robots are clustered by morphological similarity and the model is updated with a group gradient. This simple, static grouping substantially reduces inter-robot conflicts and outperforms existing conflict-resolution methods.
format Preprint
id arxiv_https___arxiv_org_abs_2602_18025
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Cross-Embodiment Offline Reinforcement Learning for Heterogeneous Robot Datasets
Abe, Haruki
Osa, Takayuki
Mukuta, Yusuke
Harada, Tatsuya
Artificial Intelligence
Robotics
Scalable robot policy pre-training has been hindered by the high cost of collecting high-quality demonstrations for each platform. In this study, we address this issue by uniting offline reinforcement learning (offline RL) with cross-embodiment learning. Offline RL leverages both expert and abundant suboptimal data, and cross-embodiment learning aggregates heterogeneous robot trajectories across diverse morphologies to acquire universal control priors. We perform a systematic analysis of this offline RL and cross-embodiment paradigm, providing a principled understanding of its strengths and limitations. To evaluate this offline RL and cross-embodiment paradigm, we construct a suite of locomotion datasets spanning 16 distinct robot platforms. Our experiments confirm that this combined approach excels at pre-training with datasets rich in suboptimal trajectories, outperforming pure behavior cloning. However, as the proportion of suboptimal data and the number of robot types increase, we observe that conflicting gradients across morphologies begin to impede learning. To mitigate this, we introduce an embodiment-based grouping strategy in which robots are clustered by morphological similarity and the model is updated with a group gradient. This simple, static grouping substantially reduces inter-robot conflicts and outperforms existing conflict-resolution methods.
title Cross-Embodiment Offline Reinforcement Learning for Heterogeneous Robot Datasets
topic Artificial Intelligence
Robotics
url https://arxiv.org/abs/2602.18025