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Main Authors: Kuijer, Louwe B., Purser, David, Sinclair-Banks, Henry, Totzke, Patrick
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2602.18143
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author Kuijer, Louwe B.
Purser, David
Sinclair-Banks, Henry
Totzke, Patrick
author_facet Kuijer, Louwe B.
Purser, David
Sinclair-Banks, Henry
Totzke, Patrick
contents We study verification problems for history-constrained systems (HCS), a model of guarded computation that uses nested systems. An outer system describes the process architecture in which a sequence of actions represents the communication between sub-systems through a global bus. Actions are either permitted or blocked locally by guards; these guards read and decide based on the sequence of actions so far in the global bus. When HCS have both the outer systems and the local guard controllers modelled by finite automata, we show they have the same expressive power as regular languages and finite automata, but they are exponentially more succinct. We also analyse games on this model, representing the interaction between environment and controller, and show that solving such games is EXPTIME-complete, where the lower bound already holds for reachability/safety games and the upper bound holds for any $ω$-regular winning condition. Finally, we consider HCS with guards of greater expressive power, Vector Addition Systems with States (VASS). We show that with deterministic coverability-VASS guards the reachability problem is EXPSPACE-complete, while with reachability-VASS the problem is undecidable.
format Preprint
id arxiv_https___arxiv_org_abs_2602_18143
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle History-Constrained Systems
Kuijer, Louwe B.
Purser, David
Sinclair-Banks, Henry
Totzke, Patrick
Formal Languages and Automata Theory
We study verification problems for history-constrained systems (HCS), a model of guarded computation that uses nested systems. An outer system describes the process architecture in which a sequence of actions represents the communication between sub-systems through a global bus. Actions are either permitted or blocked locally by guards; these guards read and decide based on the sequence of actions so far in the global bus. When HCS have both the outer systems and the local guard controllers modelled by finite automata, we show they have the same expressive power as regular languages and finite automata, but they are exponentially more succinct. We also analyse games on this model, representing the interaction between environment and controller, and show that solving such games is EXPTIME-complete, where the lower bound already holds for reachability/safety games and the upper bound holds for any $ω$-regular winning condition. Finally, we consider HCS with guards of greater expressive power, Vector Addition Systems with States (VASS). We show that with deterministic coverability-VASS guards the reachability problem is EXPSPACE-complete, while with reachability-VASS the problem is undecidable.
title History-Constrained Systems
topic Formal Languages and Automata Theory
url https://arxiv.org/abs/2602.18143