Robo-Saber: Generating and Simulating Virtual Reality Players

Fuente: arXiv
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Auteurs principaux: Kim, Nam Hee, Liu, Jingjing May, Lehtinen, Jaakko, Hämäläinen, Perttu, O'Brien, James F., Peng, Xue Bin
Format: Preprint
Publié: 2026
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author Kim, Nam Hee
Liu, Jingjing May
Lehtinen, Jaakko
Hämäläinen, Perttu
O'Brien, James F.
Peng, Xue Bin
author_facet Kim, Nam Hee
Liu, Jingjing May
Lehtinen, Jaakko
Hämäläinen, Perttu
O'Brien, James F.
Peng, Xue Bin
contents We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in-game object arrangements, guided by style exemplars and aligned to maximize simulated gameplay score. We train on the large BOXRR-23 dataset and apply our framework on the popular VR game Beat Saber. The resulting model Robo-Saber produces skilled gameplay and captures diverse player behaviors, mirroring the skill levels and movement patterns specified by input style exemplars. Robo-Saber demonstrates promise in synthesizing rich gameplay data for predictive applications and enabling a physics-based whole-body VR playtesting agent.
format Preprint
id arxiv_https___arxiv_org_abs_2602_18319
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Robo-Saber: Generating and Simulating Virtual Reality Players
Kim, Nam Hee
Liu, Jingjing May
Lehtinen, Jaakko
Hämäläinen, Perttu
O'Brien, James F.
Peng, Xue Bin
Graphics
Artificial Intelligence
Human-Computer Interaction
Machine Learning
We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in-game object arrangements, guided by style exemplars and aligned to maximize simulated gameplay score. We train on the large BOXRR-23 dataset and apply our framework on the popular VR game Beat Saber. The resulting model Robo-Saber produces skilled gameplay and captures diverse player behaviors, mirroring the skill levels and movement patterns specified by input style exemplars. Robo-Saber demonstrates promise in synthesizing rich gameplay data for predictive applications and enabling a physics-based whole-body VR playtesting agent.
title Robo-Saber: Generating and Simulating Virtual Reality Players
topic Graphics
Artificial Intelligence
Human-Computer Interaction
Machine Learning
url https://arxiv.org/abs/2602.18319