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| Main Authors: | , , , , , |
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| Format: | Preprint |
| Published: |
2026
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2602.18422 |
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| _version_ | 1866910028239208448 |
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| author | Xie, Linxi Sun, Lisong C. Neall, Ashley Wu, Tong Cai, Shengqu Wetzstein, Gordon |
| author_facet | Xie, Linxi Sun, Lisong C. Neall, Ashley Wu, Tong Cai, Shengqu Wetzstein, Gordon |
| contents | Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied interaction. We introduce a human-centric video world model that is conditioned on both tracked head pose and joint-level hand poses. For this purpose, we evaluate existing diffusion transformer conditioning strategies and propose an effective mechanism for 3D head and hand control, enabling dexterous hand--object interactions. We train a bidirectional video diffusion model teacher using this strategy and distill it into a causal, interactive system that generates egocentric virtual environments. We evaluate this generated reality system with human subjects and demonstrate improved task performance as well as a significantly higher level of perceived amount of control over the performed actions compared with relevant baselines. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2602_18422 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control Xie, Linxi Sun, Lisong C. Neall, Ashley Wu, Tong Cai, Shengqu Wetzstein, Gordon Computer Vision and Pattern Recognition Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied interaction. We introduce a human-centric video world model that is conditioned on both tracked head pose and joint-level hand poses. For this purpose, we evaluate existing diffusion transformer conditioning strategies and propose an effective mechanism for 3D head and hand control, enabling dexterous hand--object interactions. We train a bidirectional video diffusion model teacher using this strategy and distill it into a causal, interactive system that generates egocentric virtual environments. We evaluate this generated reality system with human subjects and demonstrate improved task performance as well as a significantly higher level of perceived amount of control over the performed actions compared with relevant baselines. |
| title | Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2602.18422 |