Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling

Fuente: arXiv
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Autori principali: Sun, Qi, Wang, Can, Shang, Jiaxiang, Liu, Yingchun, Liao, Jing
Natura: Preprint
Pubblicazione: 2026
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author Sun, Qi
Wang, Can
Shang, Jiaxiang
Liu, Yingchun
Liao, Jing
author_facet Sun, Qi
Wang, Can
Shang, Jiaxiang
Liu, Yingchun
Liao, Jing
contents Current 3D human animation methods struggle to achieve photorealism: kinematics-based approaches lack non-rigid dynamics (e.g., clothing dynamics), while methods that leverage video diffusion priors can synthesize non-rigid motion but suffer from quality artifacts and identity loss. To overcome these limitations, we present Ani3DHuman, a framework that marries kinematics-based animation with video diffusion priors. We first introduce a layered motion representation that disentangles rigid motion from residual non-rigid motion. Rigid motion is generated by a kinematic method, which then produces a coarse rendering to guide the video diffusion model in generating video sequences that restore the residual non-rigid motion. However, this restoration task, based on diffusion sampling, is highly challenging, as the initial renderings are out-of-distribution, causing standard deterministic ODE samplers to fail. Therefore, we propose a novel self-guided stochastic sampling method, which effectively addresses the out-of-distribution problem by combining stochastic sampling (for photorealistic quality) with self-guidance (for identity fidelity). These restored videos provide high-quality supervision, enabling the optimization of the residual non-rigid motion field. Extensive experiments demonstrate that \MethodName can generate photorealistic 3D human animation, outperforming existing methods. Code is available in https://github.com/qiisun/ani3dhuman.
format Preprint
id arxiv_https___arxiv_org_abs_2602_19089
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling
Sun, Qi
Wang, Can
Shang, Jiaxiang
Liu, Yingchun
Liao, Jing
Computer Vision and Pattern Recognition
Graphics
Machine Learning
Current 3D human animation methods struggle to achieve photorealism: kinematics-based approaches lack non-rigid dynamics (e.g., clothing dynamics), while methods that leverage video diffusion priors can synthesize non-rigid motion but suffer from quality artifacts and identity loss. To overcome these limitations, we present Ani3DHuman, a framework that marries kinematics-based animation with video diffusion priors. We first introduce a layered motion representation that disentangles rigid motion from residual non-rigid motion. Rigid motion is generated by a kinematic method, which then produces a coarse rendering to guide the video diffusion model in generating video sequences that restore the residual non-rigid motion. However, this restoration task, based on diffusion sampling, is highly challenging, as the initial renderings are out-of-distribution, causing standard deterministic ODE samplers to fail. Therefore, we propose a novel self-guided stochastic sampling method, which effectively addresses the out-of-distribution problem by combining stochastic sampling (for photorealistic quality) with self-guidance (for identity fidelity). These restored videos provide high-quality supervision, enabling the optimization of the residual non-rigid motion field. Extensive experiments demonstrate that \MethodName can generate photorealistic 3D human animation, outperforming existing methods. Code is available in https://github.com/qiisun/ani3dhuman.
title Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2602.19089