As Content and Layout Co-Evolve: TangibleSite for Scaffolding Blind People's Webpage Design through Multimodal Interaction
Fuente:
arXiv
Enregistré dans:
| Auteurs principaux: | Li, Jiasheng, Zhang, Zining, Yan, Zeyu, Wong, Matthew, Mittal, Arnav, Gao, Ge, Peng, Huaishu |
|---|---|
| Format: | Preprint |
| Publié: |
2026
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
SolderlessPCB: Reusing Electronic Components in PCB Prototyping through Detachable 3D Printed Housings
par: Yan, Zeyu, et autres
Publié: (2024)
par: Yan, Zeyu, et autres
Publié: (2024)
Comparing Vibrotactile and Skin-Stretch Haptic Feedback for Conveying Spatial Information of Virtual Objects to Blind VR Users
par: Li, Jiasheng, et autres
Publié: (2024)
par: Li, Jiasheng, et autres
Publié: (2024)
JetUnit: Rendering Diverse Force Feedback in Virtual Reality Using Water Jets
par: Zhang, Zining, et autres
Publié: (2024)
par: Zhang, Zining, et autres
Publié: (2024)
PCB Renewal: Iterative Reuse of PCB Substrates for Sustainable Electronic Making
par: Yan, Zeyu, et autres
Publié: (2025)
par: Yan, Zeyu, et autres
Publié: (2025)
Verisimilitude as Boon and Bane: How People Initiate Opportunistic Interactions at Professional Events in Social VR
par: Chang, Victoria, et autres
Publié: (2025)
par: Chang, Victoria, et autres
Publié: (2025)
TangibleNet: Synchronous Network Data Storytelling through Tangible Interactions in Augmented Reality
par: Takahira, Kentaro, et autres
Publié: (2025)
par: Takahira, Kentaro, et autres
Publié: (2025)
The Design of On-Body Robots for Older Adults
par: Antony, Victor Nikhil, et autres
Publié: (2025)
par: Antony, Victor Nikhil, et autres
Publié: (2025)
Make Making Sustainable: Exploring Sustainability Practices, Challenges, and Opportunities in Making Activities
par: Yan, Zeyu, et autres
Publié: (2025)
par: Yan, Zeyu, et autres
Publié: (2025)
Social VR for Professional Networking: A Spatial Perspective
par: Chang, Victoria, et autres
Publié: (2024)
par: Chang, Victoria, et autres
Publié: (2024)
Cybernetic Marionette: Channeling Collective Agency Through a Wearable Robot in a Live Dancer-Robot Duet
par: Sathya, Anup, et autres
Publié: (2025)
par: Sathya, Anup, et autres
Publié: (2025)
Using Tangible Interaction to Design Musicking Artifacts for Non-musicians
par: Montesinos, Lucía, et autres
Publié: (2024)
par: Montesinos, Lucía, et autres
Publié: (2024)
Tangible Scenography as a Holistic Design Method for Human-Robot Interaction
par: Koike, Amy, et autres
Publié: (2024)
par: Koike, Amy, et autres
Publié: (2024)
How Does Delegation in Social Interaction Evolve Over Time? Navigation with a Robot for Blind People
par: Hata, Rayna, et autres
Publié: (2026)
par: Hata, Rayna, et autres
Publié: (2026)
A Tangible Volume for Portable 3D Interaction
par: Issartel, Paul, et autres
Publié: (2016)
par: Issartel, Paul, et autres
Publié: (2016)
Ethical Considerations for Observational Research in Social VR
par: Chang, Victoria, et autres
Publié: (2025)
par: Chang, Victoria, et autres
Publié: (2025)
Feel my Speech: Automatic Speech Emotion Conversion for Tangible, Haptic, or Proxemic Interaction Design
par: Aslan, Ilhan
Publié: (2024)
par: Aslan, Ilhan
Publié: (2024)
Design Considerations for Automatic Musical Soundscapes of Visual Art for People with Blindness or Low Vision
par: Krol, Stephen James, et autres
Publié: (2024)
par: Krol, Stephen James, et autres
Publié: (2024)
DissolvPCB: Fully Recyclable 3D-Printed Electronics with Liquid Metal Conductors and PVA Substrates
par: Yan, Zeyu, et autres
Publié: (2025)
par: Yan, Zeyu, et autres
Publié: (2025)
"It Brought the Model to Life": Exploring the Embodiment of Multimodal I3Ms for People who are Blind or have Low Vision
par: Reinders, Samuel, et autres
Publié: (2025)
par: Reinders, Samuel, et autres
Publié: (2025)
TactIcons: Designing 3D Printed Map Icons for People who are Blind or have Low Vision
par: Holloway, Leona, et autres
Publié: (2024)
par: Holloway, Leona, et autres
Publié: (2024)
A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality
par: Mosquera, Carlos, et autres
Publié: (2025)
par: Mosquera, Carlos, et autres
Publié: (2025)
Evaluating Force-based Haptics for Immersive Tangible Interactions with Surface Visualizations
par: Afzaal, Hamza, et autres
Publié: (2024)
par: Afzaal, Hamza, et autres
Publié: (2024)
CelluloTactix: Towards Empowering Collaborative Online Learning through Tangible Haptic Interaction with Cellulo Robots
par: Kariyawasam, Hasaru, et autres
Publié: (2024)
par: Kariyawasam, Hasaru, et autres
Publié: (2024)
FlexDoc: Flexible Document Adaptation through Optimizing both Content and Layout
par: Jiang, Yue, et autres
Publié: (2024)
par: Jiang, Yue, et autres
Publié: (2024)
iPoster: Content-Aware Layout Generation for Interactive Poster Design via Graph-Enhanced Diffusion Models
par: Zhou, Xudong, et autres
Publié: (2026)
par: Zhou, Xudong, et autres
Publié: (2026)
Designing Visualization Widgets for Tangible Data Exploration: A Systematic Review
par: Yao, Haonan, et autres
Publié: (2025)
par: Yao, Haonan, et autres
Publié: (2025)
SPICA: Interactive Video Content Exploration through Augmented Audio Descriptions for Blind or Low-Vision Viewers
par: Ning, Zheng, et autres
Publié: (2024)
par: Ning, Zheng, et autres
Publié: (2024)
Gummy's Way Out -- a Tangible Interactive Narrative with Food and the Diegetic Body
par: Gupta, Saumya, et autres
Publié: (2024)
par: Gupta, Saumya, et autres
Publié: (2024)
TombWriter: Scaffolding Story Archeology through Beat-Level Interaction in Human-AI Co-Writing
par: Andersson, Hugo, et autres
Publié: (2026)
par: Andersson, Hugo, et autres
Publié: (2026)
Break the Window: Exploring Spatial Decomposition of Webpages in XR
par: Zhang, Chenyang, et autres
Publié: (2026)
par: Zhang, Chenyang, et autres
Publié: (2026)
AccessShare: Co-designing Data Access and Sharing with Blind People
par: Kamikubo, Rie, et autres
Publié: (2024)
par: Kamikubo, Rie, et autres
Publié: (2024)
Beyond Omakase: Designing Shared Control for Navigation Robots with Blind People
par: Kamikubo, Rie, et autres
Publié: (2025)
par: Kamikubo, Rie, et autres
Publié: (2025)
Interaction2Code: Benchmarking MLLM-based Interactive Webpage Code Generation from Interactive Prototyping
par: Xiao, Jingyu, et autres
Publié: (2024)
par: Xiao, Jingyu, et autres
Publié: (2024)
DipMe: Haptic Recognition of Granular Media for Tangible Interactive Applications
par: Wang, Xinkai, et autres
Publié: (2024)
par: Wang, Xinkai, et autres
Publié: (2024)
Authoring Tool for Creating Tangible Interaction-Based Educational Activities
par: Verónica Artola
Publié: (2015)
par: Verónica Artola
Publié: (2015)
VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
par: Zhang, He, et autres
Publié: (2026)
par: Zhang, He, et autres
Publié: (2026)
Accessible Data Access and Analysis by People who are Blind or Have Low Vision
par: Reinders, Samuel, et autres
Publié: (2025)
par: Reinders, Samuel, et autres
Publié: (2025)
FetchAid: Making Parcel Lockers More Accessible to Blind and Low Vision People With Deep-learning Enhanced Touchscreen Guidance, Error-Recovery Mechanism, and AR-based Search Support
par: Guan, Zhitong, et autres
Publié: (2024)
par: Guan, Zhitong, et autres
Publié: (2024)
A Multimodal Assistive System for Product Localization and Retrieval for People who are Blind or have Low Vision
par: Ruan, Ligao, et autres
Publié: (2026)
par: Ruan, Ligao, et autres
Publié: (2026)
TaleBot: A Tangible AI Companion to Support Children in Co-creative Storytelling for Resilience Cultivation
par: Chen, Yonglin, et autres
Publié: (2026)
par: Chen, Yonglin, et autres
Publié: (2026)
Documents similaires
-
SolderlessPCB: Reusing Electronic Components in PCB Prototyping through Detachable 3D Printed Housings
par: Yan, Zeyu, et autres
Publié: (2024) -
Comparing Vibrotactile and Skin-Stretch Haptic Feedback for Conveying Spatial Information of Virtual Objects to Blind VR Users
par: Li, Jiasheng, et autres
Publié: (2024) -
JetUnit: Rendering Diverse Force Feedback in Virtual Reality Using Water Jets
par: Zhang, Zining, et autres
Publié: (2024) -
PCB Renewal: Iterative Reuse of PCB Substrates for Sustainable Electronic Making
par: Yan, Zeyu, et autres
Publié: (2025) -
Verisimilitude as Boon and Bane: How People Initiate Opportunistic Interactions at Professional Events in Social VR
par: Chang, Victoria, et autres
Publié: (2025)