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Autori principali: Yang, Yixin, Wu, Bojian, Zhou, Yang, Huang, Hui
Natura: Preprint
Pubblicazione: 2026
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Accesso online:https://arxiv.org/abs/2602.19916
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author Yang, Yixin
Wu, Bojian
Zhou, Yang
Huang, Hui
author_facet Yang, Yixin
Wu, Bojian
Zhou, Yang
Huang, Hui
contents Due to the real-time rendering performance, 3D Gaussian Splatting (3DGS) has emerged as the leading method for radiance field reconstruction. However, its reliance on spherical harmonics for color encoding inherently limits its ability to separate diffuse and specular components, making it challenging to accurately represent complex reflections. To address this, we propose a novel enhanced Gaussian kernel that explicitly models specular effects through view-dependent opacity. Meanwhile, we introduce an error-driven compensation strategy to improve rendering quality in existing 3DGS scenes. Our method begins with 2D Gaussian initialization and then adaptively inserts and optimizes enhanced Gaussian kernels, ultimately producing an augmented radiance field. Experiments demonstrate that our method not only surpasses state-of-the-art NeRF methods in rendering performance but also achieves greater parameter efficiency. Project page at: https://xiaoxinyyx.github.io/augs.
format Preprint
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institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
Yang, Yixin
Wu, Bojian
Zhou, Yang
Huang, Hui
Computer Vision and Pattern Recognition
Graphics
Due to the real-time rendering performance, 3D Gaussian Splatting (3DGS) has emerged as the leading method for radiance field reconstruction. However, its reliance on spherical harmonics for color encoding inherently limits its ability to separate diffuse and specular components, making it challenging to accurately represent complex reflections. To address this, we propose a novel enhanced Gaussian kernel that explicitly models specular effects through view-dependent opacity. Meanwhile, we introduce an error-driven compensation strategy to improve rendering quality in existing 3DGS scenes. Our method begins with 2D Gaussian initialization and then adaptively inserts and optimizes enhanced Gaussian kernels, ultimately producing an augmented radiance field. Experiments demonstrate that our method not only surpasses state-of-the-art NeRF methods in rendering performance but also achieves greater parameter efficiency. Project page at: https://xiaoxinyyx.github.io/augs.
title Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2602.19916