To Move or Not to Move: Constraint-based Planning Enables Zero-Shot Generalization for Interactive Navigation

Fuente: arXiv
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Autori principali: Vashisth, Apoorva, Kulshrestha, Manav, Bakshi, Pranav, Conover, Damon, Sartoretti, Guillaume, Bera, Aniket
Natura: Preprint
Pubblicazione: 2026
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author Vashisth, Apoorva
Kulshrestha, Manav
Bakshi, Pranav
Conover, Damon
Sartoretti, Guillaume
Bera, Aniket
author_facet Vashisth, Apoorva
Kulshrestha, Manav
Bakshi, Pranav
Conover, Damon
Sartoretti, Guillaume
Bera, Aniket
contents Visual navigation typically assumes the existence of at least one obstacle-free path between start and goal, which must be discovered/planned by the robot. However, in real-world scenarios, such as home environments and warehouses, clutter can block all routes. Targeted at such cases, we introduce the Lifelong Interactive Navigation problem, where a mobile robot with manipulation abilities can move clutter to forge its own path to complete sequential object- placement tasks - each involving placing an given object (eg. Alarm clock, Pillow) onto a target object (eg. Dining table, Desk, Bed). To address this lifelong setting - where effects of environment changes accumulate and have long-term effects - we propose an LLM-driven, constraint-based planning framework with active perception. Our framework allows the LLM to reason over a structured scene graph of discovered objects and obstacles, deciding which object to move, where to place it, and where to look next to discover task-relevant information. This coupling of reasoning and active perception allows the agent to explore the regions expected to contribute to task completion rather than exhaustively mapping the environment. A standard motion planner then executes the corresponding navigate-pick-place, or detour sequence, ensuring reliable low-level control. Evaluated in physics-enabled ProcTHOR-10k simulator, our approach outperforms non-learning and learning-based baselines. We further demonstrate our approach qualitatively on real-world hardware.
format Preprint
id arxiv_https___arxiv_org_abs_2602_20055
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle To Move or Not to Move: Constraint-based Planning Enables Zero-Shot Generalization for Interactive Navigation
Vashisth, Apoorva
Kulshrestha, Manav
Bakshi, Pranav
Conover, Damon
Sartoretti, Guillaume
Bera, Aniket
Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
Visual navigation typically assumes the existence of at least one obstacle-free path between start and goal, which must be discovered/planned by the robot. However, in real-world scenarios, such as home environments and warehouses, clutter can block all routes. Targeted at such cases, we introduce the Lifelong Interactive Navigation problem, where a mobile robot with manipulation abilities can move clutter to forge its own path to complete sequential object- placement tasks - each involving placing an given object (eg. Alarm clock, Pillow) onto a target object (eg. Dining table, Desk, Bed). To address this lifelong setting - where effects of environment changes accumulate and have long-term effects - we propose an LLM-driven, constraint-based planning framework with active perception. Our framework allows the LLM to reason over a structured scene graph of discovered objects and obstacles, deciding which object to move, where to place it, and where to look next to discover task-relevant information. This coupling of reasoning and active perception allows the agent to explore the regions expected to contribute to task completion rather than exhaustively mapping the environment. A standard motion planner then executes the corresponding navigate-pick-place, or detour sequence, ensuring reliable low-level control. Evaluated in physics-enabled ProcTHOR-10k simulator, our approach outperforms non-learning and learning-based baselines. We further demonstrate our approach qualitatively on real-world hardware.
title To Move or Not to Move: Constraint-based Planning Enables Zero-Shot Generalization for Interactive Navigation
topic Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2602.20055