52-Hz Whale Song: An Embodied VR Experience for Exploring Misunderstanding and Empathy

Fuente: arXiv
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Autori principali: Meng, Yibo, Liu, Bingyi, Chen, Ruiqi, Chen, Xin, Guan, Yan
Natura: Preprint
Pubblicazione: 2026
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author Meng, Yibo
Liu, Bingyi
Chen, Ruiqi
Chen, Xin
Guan, Yan
author_facet Meng, Yibo
Liu, Bingyi
Chen, Ruiqi
Chen, Xin
Guan, Yan
contents Experiences of being misunderstood often stem not from a lack of voice, but from mismatches between how individuals express themselves and how others listen. Such communicative mismatches arise across many social settings, including situations involving linguistic and cultural displacement. While prior HCI research has explored empathy through virtual reality, many approaches rely on narrative explanation, positioning users as observers rather than embodied participants. We present 52-Hz Whale Song, an embodied VR experience that explores miscommunication through metaphor and perspective-shifting. Inspired by the real-world "52-Hz whale," whose calls are not responded to by others, the experience uses this phenomenon as an experiential lens on communicative mismatch rather than representing any specific social group. Players progress through a three-act arc that moves from failed communication to agency and ultimately to mediation. A preliminary mixed-methods study (N = 30) suggests increased perspective-taking and reduced self-reported social distance in immigrant-related situations. This work highlights how embodied metaphor and role-shifting can support empathic engagement and offers transferable design insights for empathy-oriented interactive systems.
format Preprint
id arxiv_https___arxiv_org_abs_2602_20348
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle 52-Hz Whale Song: An Embodied VR Experience for Exploring Misunderstanding and Empathy
Meng, Yibo
Liu, Bingyi
Chen, Ruiqi
Chen, Xin
Guan, Yan
Human-Computer Interaction
H.5.1; H.5.2
Experiences of being misunderstood often stem not from a lack of voice, but from mismatches between how individuals express themselves and how others listen. Such communicative mismatches arise across many social settings, including situations involving linguistic and cultural displacement. While prior HCI research has explored empathy through virtual reality, many approaches rely on narrative explanation, positioning users as observers rather than embodied participants. We present 52-Hz Whale Song, an embodied VR experience that explores miscommunication through metaphor and perspective-shifting. Inspired by the real-world "52-Hz whale," whose calls are not responded to by others, the experience uses this phenomenon as an experiential lens on communicative mismatch rather than representing any specific social group. Players progress through a three-act arc that moves from failed communication to agency and ultimately to mediation. A preliminary mixed-methods study (N = 30) suggests increased perspective-taking and reduced self-reported social distance in immigrant-related situations. This work highlights how embodied metaphor and role-shifting can support empathic engagement and offers transferable design insights for empathy-oriented interactive systems.
title 52-Hz Whale Song: An Embodied VR Experience for Exploring Misunderstanding and Empathy
topic Human-Computer Interaction
H.5.1; H.5.2
url https://arxiv.org/abs/2602.20348