Misty Forest VR: Turning Real ADHD Attention Patterns into Shared Momentum for Youth Collaboration

Fuente: arXiv
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Auteurs principaux: Meng, Yibo, Liu, Bingyi, Chen, Ruiqi, Guan, Yan
Format: Preprint
Publié: 2026
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author Meng, Yibo
Liu, Bingyi
Chen, Ruiqi
Guan, Yan
author_facet Meng, Yibo
Liu, Bingyi
Chen, Ruiqi
Guan, Yan
contents Attention Deficit Hyperactivity Disorder (ADHD) remains highly stigmatized in many cultural contexts, particularly in China, where ADHD-related behaviors are often moralized rather than understood as neurodevelopmental differences. As a result, challenges of self-perception, social misunderstanding, and collaboration between ADHD and non-ADHD individuals remain largely unaddressed. We present Misty Forest, a VR-based collaborative game that explores ADHD through asymmetric co-play. The system translates empirically grounded ADHD behavioral patterns -- such as fluctuating attention and time blindness -- into complementary roles that require mutual coordination between players. Rather than compensating for deficits, the design treats cognitive differences as a source of interdependence. In a controlled study with mixed ADHD--non-ADHD dyads, Misty Forest led to higher task completion, increased self-acceptance among ADHD participants, improved ADHD knowledge, and greater empathy among non-ADHD players. These findings suggest that neurodiversity-centered interactive design can foster understanding, reciprocity, and inclusive collaboration.
format Preprint
id arxiv_https___arxiv_org_abs_2602_20350
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Misty Forest VR: Turning Real ADHD Attention Patterns into Shared Momentum for Youth Collaboration
Meng, Yibo
Liu, Bingyi
Chen, Ruiqi
Guan, Yan
Human-Computer Interaction
H.5.1; H.5.2
Attention Deficit Hyperactivity Disorder (ADHD) remains highly stigmatized in many cultural contexts, particularly in China, where ADHD-related behaviors are often moralized rather than understood as neurodevelopmental differences. As a result, challenges of self-perception, social misunderstanding, and collaboration between ADHD and non-ADHD individuals remain largely unaddressed. We present Misty Forest, a VR-based collaborative game that explores ADHD through asymmetric co-play. The system translates empirically grounded ADHD behavioral patterns -- such as fluctuating attention and time blindness -- into complementary roles that require mutual coordination between players. Rather than compensating for deficits, the design treats cognitive differences as a source of interdependence. In a controlled study with mixed ADHD--non-ADHD dyads, Misty Forest led to higher task completion, increased self-acceptance among ADHD participants, improved ADHD knowledge, and greater empathy among non-ADHD players. These findings suggest that neurodiversity-centered interactive design can foster understanding, reciprocity, and inclusive collaboration.
title Misty Forest VR: Turning Real ADHD Attention Patterns into Shared Momentum for Youth Collaboration
topic Human-Computer Interaction
H.5.1; H.5.2
url https://arxiv.org/abs/2602.20350