Misty Forest VR: Turning Real ADHD Attention Patterns into Shared Momentum for Youth Collaboration
Fuente:
arXiv
Enregistré dans:
| Auteurs principaux: | , , , |
|---|---|
| Format: | Preprint |
| Publié: |
2026
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
| _version_ | 1866917290641981440 |
|---|---|
| author | Meng, Yibo Liu, Bingyi Chen, Ruiqi Guan, Yan |
| author_facet | Meng, Yibo Liu, Bingyi Chen, Ruiqi Guan, Yan |
| contents | Attention Deficit Hyperactivity Disorder (ADHD) remains highly stigmatized in many cultural contexts, particularly in China, where ADHD-related behaviors are often moralized rather than understood as neurodevelopmental differences. As a result, challenges of self-perception, social misunderstanding, and collaboration between ADHD and non-ADHD individuals remain largely unaddressed. We present Misty Forest, a VR-based collaborative game that explores ADHD through asymmetric co-play. The system translates empirically grounded ADHD behavioral patterns -- such as fluctuating attention and time blindness -- into complementary roles that require mutual coordination between players. Rather than compensating for deficits, the design treats cognitive differences as a source of interdependence. In a controlled study with mixed ADHD--non-ADHD dyads, Misty Forest led to higher task completion, increased self-acceptance among ADHD participants, improved ADHD knowledge, and greater empathy among non-ADHD players. These findings suggest that neurodiversity-centered interactive design can foster understanding, reciprocity, and inclusive collaboration. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2602_20350 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Misty Forest VR: Turning Real ADHD Attention Patterns into Shared Momentum for Youth Collaboration Meng, Yibo Liu, Bingyi Chen, Ruiqi Guan, Yan Human-Computer Interaction H.5.1; H.5.2 Attention Deficit Hyperactivity Disorder (ADHD) remains highly stigmatized in many cultural contexts, particularly in China, where ADHD-related behaviors are often moralized rather than understood as neurodevelopmental differences. As a result, challenges of self-perception, social misunderstanding, and collaboration between ADHD and non-ADHD individuals remain largely unaddressed. We present Misty Forest, a VR-based collaborative game that explores ADHD through asymmetric co-play. The system translates empirically grounded ADHD behavioral patterns -- such as fluctuating attention and time blindness -- into complementary roles that require mutual coordination between players. Rather than compensating for deficits, the design treats cognitive differences as a source of interdependence. In a controlled study with mixed ADHD--non-ADHD dyads, Misty Forest led to higher task completion, increased self-acceptance among ADHD participants, improved ADHD knowledge, and greater empathy among non-ADHD players. These findings suggest that neurodiversity-centered interactive design can foster understanding, reciprocity, and inclusive collaboration. |
| title | Misty Forest VR: Turning Real ADHD Attention Patterns into Shared Momentum for Youth Collaboration |
| topic | Human-Computer Interaction H.5.1; H.5.2 |
| url | https://arxiv.org/abs/2602.20350 |