Squint: Fast Visual Reinforcement Learning for Sim-to-Real Robotics

Fuente: arXiv
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Hauptverfasser: Almuzairee, Abdulaziz, Christensen, Henrik I.
Format: Preprint
Veröffentlicht: 2026
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author Almuzairee, Abdulaziz
Christensen, Henrik I.
author_facet Almuzairee, Abdulaziz
Christensen, Henrik I.
contents Visual reinforcement learning is appealing for robotics but expensive -- off-policy methods are sample-efficient yet slow; on-policy methods parallelize well but waste samples. Recent work has shown that off-policy methods can train faster than on-policy methods in wall-clock time for state-based control. Extending this to vision remains challenging, where high-dimensional input images complicate training dynamics and introduce substantial storage and encoding overhead. To address these challenges, we introduce Squint, a visual Soft Actor Critic method that achieves faster wall-clock training than prior visual off-policy and on-policy methods. Squint achieves this via parallel simulation, a distributional critic, resolution squinting, layer normalization, a tuned update-to-data ratio, and an optimized implementation. We evaluate on the SO-101 Task Set, a new suite of eight manipulation tasks in ManiSkill3 with heavy domain randomization, and demonstrate sim-to-real transfer to a real SO-101 robot. We train policies for 15 minutes on a single RTX 3090 GPU, with most tasks converging in under 6 minutes.
format Preprint
id arxiv_https___arxiv_org_abs_2602_21203
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Squint: Fast Visual Reinforcement Learning for Sim-to-Real Robotics
Almuzairee, Abdulaziz
Christensen, Henrik I.
Robotics
Computer Vision and Pattern Recognition
Machine Learning
Visual reinforcement learning is appealing for robotics but expensive -- off-policy methods are sample-efficient yet slow; on-policy methods parallelize well but waste samples. Recent work has shown that off-policy methods can train faster than on-policy methods in wall-clock time for state-based control. Extending this to vision remains challenging, where high-dimensional input images complicate training dynamics and introduce substantial storage and encoding overhead. To address these challenges, we introduce Squint, a visual Soft Actor Critic method that achieves faster wall-clock training than prior visual off-policy and on-policy methods. Squint achieves this via parallel simulation, a distributional critic, resolution squinting, layer normalization, a tuned update-to-data ratio, and an optimized implementation. We evaluate on the SO-101 Task Set, a new suite of eight manipulation tasks in ManiSkill3 with heavy domain randomization, and demonstrate sim-to-real transfer to a real SO-101 robot. We train policies for 15 minutes on a single RTX 3090 GPU, with most tasks converging in under 6 minutes.
title Squint: Fast Visual Reinforcement Learning for Sim-to-Real Robotics
topic Robotics
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2602.21203