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Main Authors: Hu, Shimin, Wei, Yuanyi, Zha, Fei, Guo, Yudong, Zhang, Juyong
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2602.21499
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author Hu, Shimin
Wei, Yuanyi
Zha, Fei
Guo, Yudong
Zhang, Juyong
author_facet Hu, Shimin
Wei, Yuanyi
Zha, Fei
Guo, Yudong
Zhang, Juyong
contents Existing 3D editing methods rely on computationally intensive scene-by-scene iterative optimization and suffer from multi-view inconsistency. We propose an effective and feed-forward 3D editing framework based on the TRELLIS generative backbone, capable of modifying 3D models from a single editing view. Our framework addresses two key issues: adapting training-free 2D editing to structured 3D representations, and overcoming the bottleneck of appearance fidelity in compressed 3D features. To ensure geometric consistency, we introduce Voxel FlowEdit, an edit-driven flow in the sparse voxel latent space that achieves globally consistent 3D deformation in a single pass. To restore high-fidelity details, we develop a normal-guided single to multi-view generation module as an external appearance prior, successfully recovering high-frequency textures. Experiments demonstrate that our method enables fast, globally consistent, and high-fidelity 3D model editing.
format Preprint
id arxiv_https___arxiv_org_abs_2602_21499
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Easy3E: Feed-Forward 3D Asset Editing via Rectified Voxel Flow
Hu, Shimin
Wei, Yuanyi
Zha, Fei
Guo, Yudong
Zhang, Juyong
Computer Vision and Pattern Recognition
Existing 3D editing methods rely on computationally intensive scene-by-scene iterative optimization and suffer from multi-view inconsistency. We propose an effective and feed-forward 3D editing framework based on the TRELLIS generative backbone, capable of modifying 3D models from a single editing view. Our framework addresses two key issues: adapting training-free 2D editing to structured 3D representations, and overcoming the bottleneck of appearance fidelity in compressed 3D features. To ensure geometric consistency, we introduce Voxel FlowEdit, an edit-driven flow in the sparse voxel latent space that achieves globally consistent 3D deformation in a single pass. To restore high-fidelity details, we develop a normal-guided single to multi-view generation module as an external appearance prior, successfully recovering high-frequency textures. Experiments demonstrate that our method enables fast, globally consistent, and high-fidelity 3D model editing.
title Easy3E: Feed-Forward 3D Asset Editing via Rectified Voxel Flow
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2602.21499