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Main Authors: Wang, Shan, Li, Peixia, Xu, Chenchen, Cheng, Ziang, Yang, Jiayu, Li, Hongdong, Purkait, Pulak
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2602.21820
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author Wang, Shan
Li, Peixia
Xu, Chenchen
Cheng, Ziang
Yang, Jiayu
Li, Hongdong
Purkait, Pulak
author_facet Wang, Shan
Li, Peixia
Xu, Chenchen
Cheng, Ziang
Yang, Jiayu
Li, Hongdong
Purkait, Pulak
contents We propose Light-Geometry Interaction (LGI) maps, a novel representation that encodes light-aware occlusion from monocular depth. Unlike ray tracing, which requires full 3D reconstruction, LGI captures essential light-shadow interactions reliably and accurately, computed from off-the-shelf 2.5D depth map predictions. LGI explicitly ties illumination direction to geometry, providing a physics-inspired prior that constrains generative models. Without such prior, these models often produce floating shadows, inconsistent illumination, and implausible shadow geometry. Building on this representation, we propose a unified pipeline for joint shadow generation and relighting - unlike prior methods that treat them as disjoint tasks - capturing the intrinsic coupling of illumination and shadowing essential for modeling indirect effects. By embedding LGI into a bridge-matching generative backbone, we reduce ambiguity and enforce physically consistent light-shadow reasoning. To enable effective training, we curated the first large-scale benchmark dataset for joint shadow and relighting, covering reflections, transparency, and complex interreflections. Experiments show significant gains in realism and consistency across synthetic and real images. LGI thus bridges geometry-inspired rendering with generative modeling, enabling efficient, physically consistent shadow generation and relighting.
format Preprint
id arxiv_https___arxiv_org_abs_2602_21820
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps
Wang, Shan
Li, Peixia
Xu, Chenchen
Cheng, Ziang
Yang, Jiayu
Li, Hongdong
Purkait, Pulak
Computer Vision and Pattern Recognition
We propose Light-Geometry Interaction (LGI) maps, a novel representation that encodes light-aware occlusion from monocular depth. Unlike ray tracing, which requires full 3D reconstruction, LGI captures essential light-shadow interactions reliably and accurately, computed from off-the-shelf 2.5D depth map predictions. LGI explicitly ties illumination direction to geometry, providing a physics-inspired prior that constrains generative models. Without such prior, these models often produce floating shadows, inconsistent illumination, and implausible shadow geometry. Building on this representation, we propose a unified pipeline for joint shadow generation and relighting - unlike prior methods that treat them as disjoint tasks - capturing the intrinsic coupling of illumination and shadowing essential for modeling indirect effects. By embedding LGI into a bridge-matching generative backbone, we reduce ambiguity and enforce physically consistent light-shadow reasoning. To enable effective training, we curated the first large-scale benchmark dataset for joint shadow and relighting, covering reflections, transparency, and complex interreflections. Experiments show significant gains in realism and consistency across synthetic and real images. LGI thus bridges geometry-inspired rendering with generative modeling, enabling efficient, physically consistent shadow generation and relighting.
title Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2602.21820