Dream-SLAM: Dreaming the Unseen for Active SLAM in Dynamic Environments

Fuente: arXiv
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Hauptverfasser: Meng, Xiangqi, Hou, Pengxu, Zhao, Zhenjun, Civera, Javier, Cremers, Daniel, Wang, Hesheng, Li, Haoang
Format: Preprint
Veröffentlicht: 2026
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author Meng, Xiangqi
Hou, Pengxu
Zhao, Zhenjun
Civera, Javier
Cremers, Daniel
Wang, Hesheng
Li, Haoang
author_facet Meng, Xiangqi
Hou, Pengxu
Zhao, Zhenjun
Civera, Javier
Cremers, Daniel
Wang, Hesheng
Li, Haoang
contents In addition to the core tasks of simultaneous localization and mapping (SLAM), active SLAM additionally in- volves generating robot actions that enable effective and efficient exploration of unknown environments. However, existing active SLAM pipelines are limited by three main factors. First, they inherit the restrictions of the underlying SLAM modules that they may be using. Second, their motion planning strategies are typically shortsighted and lack long-term vision. Third, most approaches struggle to handle dynamic scenes. To address these limitations, we propose a novel monocular active SLAM method, Dream-SLAM, which is based on dreaming cross-spatio-temporal images and semantically plausible structures of partially observed dynamic environments. The generated cross-spatio-temporal im- ages are fused with real observations to mitigate noise and data incompleteness, leading to more accurate camera pose estimation and a more coherent 3D scene representation. Furthermore, we integrate dreamed and observed scene structures to enable long- horizon planning, producing farsighted trajectories that promote efficient and thorough exploration. Extensive experiments on both public and self-collected datasets demonstrate that Dream-SLAM outperforms state-of-the-art methods in localization accuracy, mapping quality, and exploration efficiency. Source code will be publicly available upon paper acceptance.
format Preprint
id arxiv_https___arxiv_org_abs_2602_21967
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Dream-SLAM: Dreaming the Unseen for Active SLAM in Dynamic Environments
Meng, Xiangqi
Hou, Pengxu
Zhao, Zhenjun
Civera, Javier
Cremers, Daniel
Wang, Hesheng
Li, Haoang
Robotics
Computer Vision and Pattern Recognition
In addition to the core tasks of simultaneous localization and mapping (SLAM), active SLAM additionally in- volves generating robot actions that enable effective and efficient exploration of unknown environments. However, existing active SLAM pipelines are limited by three main factors. First, they inherit the restrictions of the underlying SLAM modules that they may be using. Second, their motion planning strategies are typically shortsighted and lack long-term vision. Third, most approaches struggle to handle dynamic scenes. To address these limitations, we propose a novel monocular active SLAM method, Dream-SLAM, which is based on dreaming cross-spatio-temporal images and semantically plausible structures of partially observed dynamic environments. The generated cross-spatio-temporal im- ages are fused with real observations to mitigate noise and data incompleteness, leading to more accurate camera pose estimation and a more coherent 3D scene representation. Furthermore, we integrate dreamed and observed scene structures to enable long- horizon planning, producing farsighted trajectories that promote efficient and thorough exploration. Extensive experiments on both public and self-collected datasets demonstrate that Dream-SLAM outperforms state-of-the-art methods in localization accuracy, mapping quality, and exploration efficiency. Source code will be publicly available upon paper acceptance.
title Dream-SLAM: Dreaming the Unseen for Active SLAM in Dynamic Environments
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2602.21967