Timing Games: Probabilistic backrunning and spam

Fuente: arXiv
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Autores principales: Mazorra, Bruno, Schlegel, Christoph, Mamageishvili, Akaki
Formato: Preprint
Publicado: 2026
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author Mazorra, Bruno
Schlegel, Christoph
Mamageishvili, Akaki
author_facet Mazorra, Bruno
Schlegel, Christoph
Mamageishvili, Akaki
contents There are $n$ players who compete by timing their actions. An opportunity appears randomly on a time interval. Whoever takes an action the fastest after the opportunity has arisen wins. The occurrence of the opportunity is observed only with a delay. Taking actions is costly. We characterize the unique symmetric equilibrium of this game and study worst-case inefficiency of equilibria. Our main motivation is the study of ``probabilistic backrunning" on blockchains, where arbitrageurs want to place an order immediately after a trade that impacts the price on an exchange or after an oracle update. In this context, the number of actions taken can be interpreted as a measure of costly ``spam" generated to compete for the opportunity.
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id arxiv_https___arxiv_org_abs_2602_22032
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Timing Games: Probabilistic backrunning and spam
Mazorra, Bruno
Schlegel, Christoph
Mamageishvili, Akaki
Computer Science and Game Theory
There are $n$ players who compete by timing their actions. An opportunity appears randomly on a time interval. Whoever takes an action the fastest after the opportunity has arisen wins. The occurrence of the opportunity is observed only with a delay. Taking actions is costly. We characterize the unique symmetric equilibrium of this game and study worst-case inefficiency of equilibria. Our main motivation is the study of ``probabilistic backrunning" on blockchains, where arbitrageurs want to place an order immediately after a trade that impacts the price on an exchange or after an oracle update. In this context, the number of actions taken can be interpreted as a measure of costly ``spam" generated to compete for the opportunity.
title Timing Games: Probabilistic backrunning and spam
topic Computer Science and Game Theory
url https://arxiv.org/abs/2602.22032