ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent

Fuente: arXiv
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Autores principales: Lee, Chunggi, Saiki, Hayato, Lin, Tica, Ikeda, Eiji, Suzuki, Kenji, Zhu-Tian, Chen, Pfister, Hanspeter
Formato: Preprint
Publicado: 2026
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author Lee, Chunggi
Saiki, Hayato
Lin, Tica
Ikeda, Eiji
Suzuki, Kenji
Zhu-Tian, Chen
Pfister, Hanspeter
author_facet Lee, Chunggi
Saiki, Hayato
Lin, Tica
Ikeda, Eiji
Suzuki, Kenji
Zhu-Tian, Chen
Pfister, Hanspeter
contents We present ViSTAR, a Virtual Skill Training system in AR that supports self-guided basketball skill practice, with feedback on balance, posture, and timing. From a formative study with basketball players and coaches, the system addresses three challenges: understanding skills, identifying errors, and correcting mistakes. ViSTAR follows the Behavioral Skills Training (BST) framework-instruction, modeling, rehearsal, and feedback. It provides feedback through visual overlays, rhythm and timing cues, and an AI-powered coaching agent using 3D motion reconstruction. We generate verbal feedback by analyzing spatio-temporal joint data and mapping features to natural-language coaching cues via a Large Language Model (LLM). A key novelty is this feedback generation: motion features become concise coaching insights. In two studies (N=16), participants generally preferred our AI-generated feedback to coach feedback and reported that ViSTAR helped them notice posture and balance issues and refine movements beyond self-observation.
format Preprint
id arxiv_https___arxiv_org_abs_2602_22077
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent
Lee, Chunggi
Saiki, Hayato
Lin, Tica
Ikeda, Eiji
Suzuki, Kenji
Zhu-Tian, Chen
Pfister, Hanspeter
Human-Computer Interaction
We present ViSTAR, a Virtual Skill Training system in AR that supports self-guided basketball skill practice, with feedback on balance, posture, and timing. From a formative study with basketball players and coaches, the system addresses three challenges: understanding skills, identifying errors, and correcting mistakes. ViSTAR follows the Behavioral Skills Training (BST) framework-instruction, modeling, rehearsal, and feedback. It provides feedback through visual overlays, rhythm and timing cues, and an AI-powered coaching agent using 3D motion reconstruction. We generate verbal feedback by analyzing spatio-temporal joint data and mapping features to natural-language coaching cues via a Large Language Model (LLM). A key novelty is this feedback generation: motion features become concise coaching insights. In two studies (N=16), participants generally preferred our AI-generated feedback to coach feedback and reported that ViSTAR helped them notice posture and balance issues and refine movements beyond self-observation.
title ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent
topic Human-Computer Interaction
url https://arxiv.org/abs/2602.22077