SCOPE: Skeleton Graph-Based Computation-Efficient Framework for Autonomous UAV Exploration

Fuente: arXiv
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Autori principali: Li, Kai, Zheng, Shengtao, Xiu, Linkun, Sheng, Yuze, Zhang, Xiao-Ping, Huang, Dongyue, Chen, Xinlei
Natura: Preprint
Pubblicazione: 2026
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author Li, Kai
Zheng, Shengtao
Xiu, Linkun
Sheng, Yuze
Zhang, Xiao-Ping
Huang, Dongyue
Chen, Xinlei
author_facet Li, Kai
Zheng, Shengtao
Xiu, Linkun
Sheng, Yuze
Zhang, Xiao-Ping
Huang, Dongyue
Chen, Xinlei
contents Autonomous exploration in unknown environments is key for mobile robots, helping them perceive, map, and make decisions in complex areas. However, current methods often rely on frequent global optimization, suffering from high computational latency and trajectory oscillation, especially on resource-constrained edge devices. To address these limitations, we propose SCOPE, a novel framework that incrementally constructs a real-time skeletal graph and introduces Implicit Unknown Region Analysis for efficient spatial reasoning. The planning layer adopts a hierarchical on-demand strategy: the Proximal Planner generates smooth, high-frequency local trajectories, while the Region-Sequence Planner is activated only when necessary to optimize global visitation order. Comparative evaluations in simulation demonstrate that SCOPE achieves competitive exploration performance comparable to state-of-the-art global planners, while reducing computational cost by an average of 86.9%. Real-world experiments further validate the system's robustness and low latency in practical scenarios.
format Preprint
id arxiv_https___arxiv_org_abs_2602_22707
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SCOPE: Skeleton Graph-Based Computation-Efficient Framework for Autonomous UAV Exploration
Li, Kai
Zheng, Shengtao
Xiu, Linkun
Sheng, Yuze
Zhang, Xiao-Ping
Huang, Dongyue
Chen, Xinlei
Robotics
Autonomous exploration in unknown environments is key for mobile robots, helping them perceive, map, and make decisions in complex areas. However, current methods often rely on frequent global optimization, suffering from high computational latency and trajectory oscillation, especially on resource-constrained edge devices. To address these limitations, we propose SCOPE, a novel framework that incrementally constructs a real-time skeletal graph and introduces Implicit Unknown Region Analysis for efficient spatial reasoning. The planning layer adopts a hierarchical on-demand strategy: the Proximal Planner generates smooth, high-frequency local trajectories, while the Region-Sequence Planner is activated only when necessary to optimize global visitation order. Comparative evaluations in simulation demonstrate that SCOPE achieves competitive exploration performance comparable to state-of-the-art global planners, while reducing computational cost by an average of 86.9%. Real-world experiments further validate the system's robustness and low latency in practical scenarios.
title SCOPE: Skeleton Graph-Based Computation-Efficient Framework for Autonomous UAV Exploration
topic Robotics
url https://arxiv.org/abs/2602.22707