Saved in:
Bibliographic Details
Main Authors: Watanabe, Akihisa, Yu, Qing, Simo-Serra, Edgar, Fujiwara, Kent
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2602.22742
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866910033780932608
author Watanabe, Akihisa
Yu, Qing
Simo-Serra, Edgar
Fujiwara, Kent
author_facet Watanabe, Akihisa
Yu, Qing
Simo-Serra, Edgar
Fujiwara, Kent
contents Generating human motion with precise spatial control is a challenging problem. Existing approaches often require task-specific training or slow optimization, and enforcing hard constraints frequently disrupts motion naturalness. Building on the observation that many animation tasks can be formulated as a linear inverse problem, we introduce ProjFlow, a training-free sampler that achieves zero-shot, exact satisfaction of linear spatial constraints while preserving motion realism. Our key advance is a novel kinematics-aware metric that encodes skeletal topology. This metric allows the sampler to enforce hard constraints by distributing corrections coherently across the entire skeleton, avoiding the unnatural artifacts of naive projection. Furthermore, for sparse inputs, such as filling in long gaps between a few keyframes, we introduce a time-varying formulation using pseudo-observations that fade during sampling. Extensive experiments on representative applications, motion inpainting, and 2D-to-3D lifting, demonstrate that ProjFlow achieves exact constraint satisfaction and matches or improves realism over zero-shot baselines, while remaining competitive with training-based controllers.
format Preprint
id arxiv_https___arxiv_org_abs_2602_22742
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control
Watanabe, Akihisa
Yu, Qing
Simo-Serra, Edgar
Fujiwara, Kent
Computer Vision and Pattern Recognition
Generating human motion with precise spatial control is a challenging problem. Existing approaches often require task-specific training or slow optimization, and enforcing hard constraints frequently disrupts motion naturalness. Building on the observation that many animation tasks can be formulated as a linear inverse problem, we introduce ProjFlow, a training-free sampler that achieves zero-shot, exact satisfaction of linear spatial constraints while preserving motion realism. Our key advance is a novel kinematics-aware metric that encodes skeletal topology. This metric allows the sampler to enforce hard constraints by distributing corrections coherently across the entire skeleton, avoiding the unnatural artifacts of naive projection. Furthermore, for sparse inputs, such as filling in long gaps between a few keyframes, we introduce a time-varying formulation using pseudo-observations that fade during sampling. Extensive experiments on representative applications, motion inpainting, and 2D-to-3D lifting, demonstrate that ProjFlow achieves exact constraint satisfaction and matches or improves realism over zero-shot baselines, while remaining competitive with training-based controllers.
title ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2602.22742