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Main Authors: Fieni, Giona, Wüthrich, Joschua, Neumann, Marc-Philippe, Onder, Christopher H.
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2602.23056
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author Fieni, Giona
Wüthrich, Joschua
Neumann, Marc-Philippe
Onder, Christopher H.
author_facet Fieni, Giona
Wüthrich, Joschua
Neumann, Marc-Philippe
Onder, Christopher H.
contents In Formula 1, race strategies are adapted according to evolving race conditions and competitors' actions. This paper proposes a reinforcement learning approach for multi-agent race strategy optimization. Agents learn to balance energy management, tire degradation, aerodynamic interaction, and pit-stop decisions. Building on a pre-trained single-agent policy, we introduce an interaction module that accounts for the behavior of competitors. The combination of the interaction module and a self-play training scheme generates competitive policies, and agents are ranked based on their relative performance. Results show that the agents adapt pit timing, tire selection, and energy allocation in response to opponents, achieving robust and consistent race performance. Because the framework relies only on information available during real races, it can support race strategists' decisions before and during races.
format Preprint
id arxiv_https___arxiv_org_abs_2602_23056
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Learning-based Multi-agent Race Strategies in Formula 1
Fieni, Giona
Wüthrich, Joschua
Neumann, Marc-Philippe
Onder, Christopher H.
Artificial Intelligence
Systems and Control
In Formula 1, race strategies are adapted according to evolving race conditions and competitors' actions. This paper proposes a reinforcement learning approach for multi-agent race strategy optimization. Agents learn to balance energy management, tire degradation, aerodynamic interaction, and pit-stop decisions. Building on a pre-trained single-agent policy, we introduce an interaction module that accounts for the behavior of competitors. The combination of the interaction module and a self-play training scheme generates competitive policies, and agents are ranked based on their relative performance. Results show that the agents adapt pit timing, tire selection, and energy allocation in response to opponents, achieving robust and consistent race performance. Because the framework relies only on information available during real races, it can support race strategists' decisions before and during races.
title Learning-based Multi-agent Race Strategies in Formula 1
topic Artificial Intelligence
Systems and Control
url https://arxiv.org/abs/2602.23056