Skarimva: Skeleton-based Action Recognition is a Multi-view Application
Fuente:
arXiv
Saved in:
| Main Authors: | Bermuth, Daniel, Poeppel, Alexander, Reif, Wolfgang |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
RapidPoseTriangulation: Multi-view Multi-person Whole-body Human Pose Triangulation in a Millisecond
by: Bermuth, Daniel, et al.
Published: (2025)
by: Bermuth, Daniel, et al.
Published: (2025)
VoxelKeypointFusion: Generalizable Multi-View Multi-Person Pose Estimation
by: Bermuth, Daniel, et al.
Published: (2024)
by: Bermuth, Daniel, et al.
Published: (2024)
Scriboora: Rethinking Human Pose Forecasting
by: Bermuth, Daniel, et al.
Published: (2025)
by: Bermuth, Daniel, et al.
Published: (2025)
SimpleDepthPose: Fast and Reliable Human Pose Estimation with RGBD-Images
by: Bermuth, Daniel, et al.
Published: (2025)
by: Bermuth, Daniel, et al.
Published: (2025)
Jaco: An Offline Running Privacy-aware Voice Assistant
by: Bermuth, Daniel, et al.
Published: (2022)
by: Bermuth, Daniel, et al.
Published: (2022)
SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition
by: Liu, Hongda, et al.
Published: (2025)
by: Liu, Hongda, et al.
Published: (2025)
Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
by: Yang, Yijie, et al.
Published: (2024)
by: Yang, Yijie, et al.
Published: (2024)
Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
by: Liu, Jinfu, et al.
Published: (2024)
by: Liu, Jinfu, et al.
Published: (2024)
SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition
by: Wang, Ning, et al.
Published: (2026)
by: Wang, Ning, et al.
Published: (2026)
ARN-LSTM: A Multi-Stream Fusion Model for Skeleton-based Action Recognition
by: Wang, Chuanchuan, et al.
Published: (2024)
by: Wang, Chuanchuan, et al.
Published: (2024)
LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition
by: Oraki, Soroush, et al.
Published: (2024)
by: Oraki, Soroush, et al.
Published: (2024)
Joint Temporal Pooling for Improving Skeleton-based Action Recognition
by: Gunasekara, Shanaka Ramesh, et al.
Published: (2024)
by: Gunasekara, Shanaka Ramesh, et al.
Published: (2024)
Action Selection Learning for Multi-label Multi-view Action Recognition
by: Nguyen, Trung Thanh, et al.
Published: (2024)
by: Nguyen, Trung Thanh, et al.
Published: (2024)
MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition
by: Kiray, Mert, et al.
Published: (2025)
by: Kiray, Mert, et al.
Published: (2025)
Towards Universal Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026)
by: Kuang, Jidong, et al.
Published: (2026)
Generative Data Augmentation for Skeleton Action Recognition
by: Dong, Xu, et al.
Published: (2026)
by: Dong, Xu, et al.
Published: (2026)
Recovering Complete Actions for Cross-dataset Skeleton Action Recognition
by: Liu, Hanchao, et al.
Published: (2024)
by: Liu, Hanchao, et al.
Published: (2024)
Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition
by: Liu, Hongda, et al.
Published: (2023)
by: Liu, Hongda, et al.
Published: (2023)
An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition
by: Xu, Haojun, et al.
Published: (2024)
by: Xu, Haojun, et al.
Published: (2024)
Variational Contrastive Learning for Skeleton-based Action Recognition
by: Nguyen, Dang Dinh, et al.
Published: (2026)
by: Nguyen, Dang Dinh, et al.
Published: (2026)
PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition
by: Lee, Sanghyeon, et al.
Published: (2026)
by: Lee, Sanghyeon, et al.
Published: (2026)
Active Generation Network of Human Skeleton for Action Recognition
by: Liu, Long, et al.
Published: (2024)
by: Liu, Long, et al.
Published: (2024)
SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition
by: Peng, Zhuoxuan, et al.
Published: (2026)
by: Peng, Zhuoxuan, et al.
Published: (2026)
Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignment
by: Kuang, Jidong, et al.
Published: (2024)
by: Kuang, Jidong, et al.
Published: (2024)
Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition
by: Do, Jeonghyeok, et al.
Published: (2024)
by: Do, Jeonghyeok, et al.
Published: (2024)
Trunk-branch Contrastive Network with Multi-view Deformable Aggregation for Multi-view Action Recognition
by: Yang, Yingyuan, et al.
Published: (2025)
by: Yang, Yingyuan, et al.
Published: (2025)
Improving Skeleton-based Action Recognition with Interactive Object Information
by: Wen, Hao, et al.
Published: (2025)
by: Wen, Hao, et al.
Published: (2025)
BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports
by: Chang, Jing-Yuan
Published: (2025)
by: Chang, Jing-Yuan
Published: (2025)
Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples
by: Tu, Zhigang, et al.
Published: (2025)
by: Tu, Zhigang, et al.
Published: (2025)
Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition
by: Gu, Jihao, et al.
Published: (2025)
by: Gu, Jihao, et al.
Published: (2025)
HyLiFormer: Hyperbolic Linear Attention for Skeleton-based Human Action Recognition
by: Li, Yue, et al.
Published: (2025)
by: Li, Yue, et al.
Published: (2025)
Fourier Analysis on Robustness of Graph Convolutional Neural Networks for Skeleton-based Action Recognition
by: Tanaka, Nariki, et al.
Published: (2023)
by: Tanaka, Nariki, et al.
Published: (2023)
Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026)
by: Kuang, Jidong, et al.
Published: (2026)
3D Skeleton-Based Action Recognition: A Review
by: Liu, Mengyuan, et al.
Published: (2025)
by: Liu, Mengyuan, et al.
Published: (2025)
An Improved Graph Pooling Network for Skeleton-Based Action Recognition
by: Wu, Cong, et al.
Published: (2024)
by: Wu, Cong, et al.
Published: (2024)
MultiTSF: Transformer-based Sensor Fusion for Human-Centric Multi-view and Multi-modal Action Recognition
by: Nguyen, Trung Thanh, et al.
Published: (2025)
by: Nguyen, Trung Thanh, et al.
Published: (2025)
CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition
by: Wen, Yuhang, et al.
Published: (2024)
by: Wen, Yuhang, et al.
Published: (2024)
View-aware Cross-modal Distillation for Multi-view Action Recognition
by: Nguyen, Trung Thanh, et al.
Published: (2025)
by: Nguyen, Trung Thanh, et al.
Published: (2025)
Multi-view Action Recognition via Directed Gromov-Wasserstein Discrepancy
by: Nguyen, Hoang-Quan, et al.
Published: (2024)
by: Nguyen, Hoang-Quan, et al.
Published: (2024)
InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognition
by: Chi, Seunggeun, et al.
Published: (2023)
by: Chi, Seunggeun, et al.
Published: (2023)
Similar Items
-
RapidPoseTriangulation: Multi-view Multi-person Whole-body Human Pose Triangulation in a Millisecond
by: Bermuth, Daniel, et al.
Published: (2025) -
VoxelKeypointFusion: Generalizable Multi-View Multi-Person Pose Estimation
by: Bermuth, Daniel, et al.
Published: (2024) -
Scriboora: Rethinking Human Pose Forecasting
by: Bermuth, Daniel, et al.
Published: (2025) -
SimpleDepthPose: Fast and Reliable Human Pose Estimation with RGBD-Images
by: Bermuth, Daniel, et al.
Published: (2025) -
Jaco: An Offline Running Privacy-aware Voice Assistant
by: Bermuth, Daniel, et al.
Published: (2022)