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Main Authors: Saiki, Hayato, Lee, Chunggi, Takahashi, Hikari, Lin, Tica, Kishi, Hidetada, Tachibana, Kaori, Suzuki, Yasuhiro, Pfister, Hanspeter, Suzuki, Kenji
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2602.23288
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author Saiki, Hayato
Lee, Chunggi
Takahashi, Hikari
Lin, Tica
Kishi, Hidetada
Tachibana, Kaori
Suzuki, Yasuhiro
Pfister, Hanspeter
Suzuki, Kenji
author_facet Saiki, Hayato
Lee, Chunggi
Takahashi, Hikari
Lin, Tica
Kishi, Hidetada
Tachibana, Kaori
Suzuki, Yasuhiro
Pfister, Hanspeter
Suzuki, Kenji
contents Training resources for parasports are limited, reducing opportunities for athletes and coaches to engage with sport-specific movements and tactical coordination. To address this gap, we developed BRIDGE, a system that integrates a reconstruction pipeline, which detects and tracks players from broadcast video to generate 3D play sequences, with an embodiment-aware visualization framework that decomposes head, trunk, and wheelchair base orientations to represent attention, intent, and mobility. We evaluated BRIDGE in two controlled studies with 20 participants (10 national wheelchair basketball team players and 10 amateur players). The results showed that BRIDGE significantly enhanced the perceived naturalness of player postures and made tactical intentions easier to understand. In addition, it supported functional classification by realistically conveying players' capabilities, which in turn improved participants' sense of self-efficacy. This work advances inclusive sports learning and accessible coaching practices, contributing to more equitable access to tactical resources in parasports.
format Preprint
id arxiv_https___arxiv_org_abs_2602_23288
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle BRIDGE: Borderless Reconfiguration for Inclusive and Diverse Gameplay Experience via Embodiment Transformation
Saiki, Hayato
Lee, Chunggi
Takahashi, Hikari
Lin, Tica
Kishi, Hidetada
Tachibana, Kaori
Suzuki, Yasuhiro
Pfister, Hanspeter
Suzuki, Kenji
Human-Computer Interaction
Training resources for parasports are limited, reducing opportunities for athletes and coaches to engage with sport-specific movements and tactical coordination. To address this gap, we developed BRIDGE, a system that integrates a reconstruction pipeline, which detects and tracks players from broadcast video to generate 3D play sequences, with an embodiment-aware visualization framework that decomposes head, trunk, and wheelchair base orientations to represent attention, intent, and mobility. We evaluated BRIDGE in two controlled studies with 20 participants (10 national wheelchair basketball team players and 10 amateur players). The results showed that BRIDGE significantly enhanced the perceived naturalness of player postures and made tactical intentions easier to understand. In addition, it supported functional classification by realistically conveying players' capabilities, which in turn improved participants' sense of self-efficacy. This work advances inclusive sports learning and accessible coaching practices, contributing to more equitable access to tactical resources in parasports.
title BRIDGE: Borderless Reconfiguration for Inclusive and Diverse Gameplay Experience via Embodiment Transformation
topic Human-Computer Interaction
url https://arxiv.org/abs/2602.23288