Feelings, Not Feel: Affective Audio-Visual Pseudo-Haptics in Hand-Tracked XR

Fuente: arXiv
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Autori principali: David, Kristian Paolo, Maria, Tyrone Justin Sta, Gamboa, Mikkel Dominic, Deja, Jordan Aiko
Natura: Preprint
Pubblicazione: 2026
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author David, Kristian Paolo
Maria, Tyrone Justin Sta
Gamboa, Mikkel Dominic
Deja, Jordan Aiko
author_facet David, Kristian Paolo
Maria, Tyrone Justin Sta
Gamboa, Mikkel Dominic
Deja, Jordan Aiko
contents Hand-tracking enables controller-free XR interaction but does not have the tactile feedback controllers provide. Rather than treating this solely as a missing-sensation problem, we explore whether pseudo-haptic cues on an embodied virtual hand act as tactile or as affect substitutes that shape how interactions feel. We used a mixed reality prototype that keeps the contacted surface visually neutral, rendering cues on the hand with motion modulation for texture, color glow, and movement-coupled sound. In a within-subjects study (n=12), participants experienced 12 conditions (4 effects x 3 modalities: audio, visual, both) and reported subjective affect and cognitive demand. Participants rarely reported sustained tactile, thermal sensations, yet affect shifted systematically: rough-hot lowered valence increasing arousal, while smooth-cold produced calmer pleasant states. These findings suggest that pseudo-haptics in XR may be better understood as an affective feedback channel rather than a direct replacement for physical touch in controller-free systems.
format Preprint
id arxiv_https___arxiv_org_abs_2602_23747
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Feelings, Not Feel: Affective Audio-Visual Pseudo-Haptics in Hand-Tracked XR
David, Kristian Paolo
Maria, Tyrone Justin Sta
Gamboa, Mikkel Dominic
Deja, Jordan Aiko
Human-Computer Interaction
Hand-tracking enables controller-free XR interaction but does not have the tactile feedback controllers provide. Rather than treating this solely as a missing-sensation problem, we explore whether pseudo-haptic cues on an embodied virtual hand act as tactile or as affect substitutes that shape how interactions feel. We used a mixed reality prototype that keeps the contacted surface visually neutral, rendering cues on the hand with motion modulation for texture, color glow, and movement-coupled sound. In a within-subjects study (n=12), participants experienced 12 conditions (4 effects x 3 modalities: audio, visual, both) and reported subjective affect and cognitive demand. Participants rarely reported sustained tactile, thermal sensations, yet affect shifted systematically: rough-hot lowered valence increasing arousal, while smooth-cold produced calmer pleasant states. These findings suggest that pseudo-haptics in XR may be better understood as an affective feedback channel rather than a direct replacement for physical touch in controller-free systems.
title Feelings, Not Feel: Affective Audio-Visual Pseudo-Haptics in Hand-Tracked XR
topic Human-Computer Interaction
url https://arxiv.org/abs/2602.23747