SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting

Fuente: arXiv
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Auteurs principaux: Feng, Xiang, Wang, Xiangbo, Zhong, Tieshi, Wang, Chengkai, Zhao, Yiting, Xu, Tianxiang, Kuang, Zhenzhong, Qin, Feiwei, Yin, Xuefei, Zhu, Yanming
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Publié: 2026
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author Feng, Xiang
Wang, Xiangbo
Zhong, Tieshi
Wang, Chengkai
Zhao, Yiting
Xu, Tianxiang
Kuang, Zhenzhong
Qin, Feiwei
Yin, Xuefei
Zhu, Yanming
author_facet Feng, Xiang
Wang, Xiangbo
Zhong, Tieshi
Wang, Chengkai
Zhao, Yiting
Xu, Tianxiang
Kuang, Zhenzhong
Qin, Feiwei
Yin, Xuefei
Zhu, Yanming
contents 3D super-resolution (3DSR) aims to reconstruct high-resolution (HR) 3D scenes from low-resolution (LR) multi-view images. Existing methods rely on dense LR inputs and per-scene optimization, which restricts the high-frequency priors for constructing HR 3D Gaussian Splatting (3DGS) to those inherited from pretrained 2D super-resolution (2DSR) models. This severely limits reconstruction fidelity, cross-scene generalization, and real-time usability. We propose to reformulate 3DSR as a direct feed-forward mapping from sparse LR views to HR 3DGS representations, enabling the model to autonomously learn 3D-specific high-frequency geometry and appearance from large-scale, multi-scene data. This fundamentally changes how 3DSR acquires high-frequency knowledge and enables robust generalization to unseen scenes. Specifically, we introduce SR3R, a feed-forward framework that directly predicts HR 3DGS representations from sparse LR views via the learned mapping network. To further enhance reconstruction fidelity, we introduce Gaussian offset learning and feature refinement, which stabilize reconstruction and sharpen high-frequency details. SR3R is plug-and-play and can be paired with any feed-forward 3DGS reconstruction backbone: the backbone provides an LR 3DGS scaffold, and SR3R upscales it to an HR 3DGS. Extensive experiments across three 3D benchmarks demonstrate that SR3R surpasses state-of-the-art (SOTA) 3DSR methods and achieves strong zero-shot generalization, even outperforming SOTA per-scene optimization methods on unseen scenes.
format Preprint
id arxiv_https___arxiv_org_abs_2602_24020
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting
Feng, Xiang
Wang, Xiangbo
Zhong, Tieshi
Wang, Chengkai
Zhao, Yiting
Xu, Tianxiang
Kuang, Zhenzhong
Qin, Feiwei
Yin, Xuefei
Zhu, Yanming
Computer Vision and Pattern Recognition
3D super-resolution (3DSR) aims to reconstruct high-resolution (HR) 3D scenes from low-resolution (LR) multi-view images. Existing methods rely on dense LR inputs and per-scene optimization, which restricts the high-frequency priors for constructing HR 3D Gaussian Splatting (3DGS) to those inherited from pretrained 2D super-resolution (2DSR) models. This severely limits reconstruction fidelity, cross-scene generalization, and real-time usability. We propose to reformulate 3DSR as a direct feed-forward mapping from sparse LR views to HR 3DGS representations, enabling the model to autonomously learn 3D-specific high-frequency geometry and appearance from large-scale, multi-scene data. This fundamentally changes how 3DSR acquires high-frequency knowledge and enables robust generalization to unseen scenes. Specifically, we introduce SR3R, a feed-forward framework that directly predicts HR 3DGS representations from sparse LR views via the learned mapping network. To further enhance reconstruction fidelity, we introduce Gaussian offset learning and feature refinement, which stabilize reconstruction and sharpen high-frequency details. SR3R is plug-and-play and can be paired with any feed-forward 3DGS reconstruction backbone: the backbone provides an LR 3DGS scaffold, and SR3R upscales it to an HR 3DGS. Extensive experiments across three 3D benchmarks demonstrate that SR3R surpasses state-of-the-art (SOTA) 3DSR methods and achieves strong zero-shot generalization, even outperforming SOTA per-scene optimization methods on unseen scenes.
title SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2602.24020