MT-PingEval: Evaluating Multi-Turn Collaboration with Private Information Games

Fuente: arXiv
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Autori principali: Eisenstein, Jacob, Huot, Fantine, Fisch, Adam, Berant, Jonathan, Lapata, Mirella
Natura: Preprint
Pubblicazione: 2026
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author Eisenstein, Jacob
Huot, Fantine
Fisch, Adam
Berant, Jonathan
Lapata, Mirella
author_facet Eisenstein, Jacob
Huot, Fantine
Fisch, Adam
Berant, Jonathan
Lapata, Mirella
contents We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information. This enables an interactive scaling analysis, in which a fixed token budget is divided over a variable number of turns. We find that in many cases, language models are unable to use interactive collaboration to improve over the non-interactive baseline scenario in which one agent attempts to summarize its information and the other agent immediately acts -- despite substantial headroom. This suggests that state-of-the-art models still suffer from significant weaknesses in planning and executing multi-turn collaborative conversations. We analyze the linguistic features of these dialogues, assessing the roles of sycophancy, information density, and discourse coherence. While there is no single linguistic explanation for the collaborative weaknesses of contemporary language models, we note that humans achieve comparable task success at superior token efficiency by producing dialogues that are more coherent than those produced by most language models. The proactive management of private information is a defining feature of real-world communication, and we hope that MT-PingEval will drive further work towards improving this capability.
format Preprint
id arxiv_https___arxiv_org_abs_2602_24188
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle MT-PingEval: Evaluating Multi-Turn Collaboration with Private Information Games
Eisenstein, Jacob
Huot, Fantine
Fisch, Adam
Berant, Jonathan
Lapata, Mirella
Computation and Language
Machine Learning
We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information. This enables an interactive scaling analysis, in which a fixed token budget is divided over a variable number of turns. We find that in many cases, language models are unable to use interactive collaboration to improve over the non-interactive baseline scenario in which one agent attempts to summarize its information and the other agent immediately acts -- despite substantial headroom. This suggests that state-of-the-art models still suffer from significant weaknesses in planning and executing multi-turn collaborative conversations. We analyze the linguistic features of these dialogues, assessing the roles of sycophancy, information density, and discourse coherence. While there is no single linguistic explanation for the collaborative weaknesses of contemporary language models, we note that humans achieve comparable task success at superior token efficiency by producing dialogues that are more coherent than those produced by most language models. The proactive management of private information is a defining feature of real-world communication, and we hope that MT-PingEval will drive further work towards improving this capability.
title MT-PingEval: Evaluating Multi-Turn Collaboration with Private Information Games
topic Computation and Language
Machine Learning
url https://arxiv.org/abs/2602.24188