Scalable overset computation between a forest-of-octrees- and an arbitrary distributed parallel mesh

Fuente: arXiv
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Autores principales: Brandt, Hannes, Burstedde, Carsten
Formato: Preprint
Publicado: 2026
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author Brandt, Hannes
Burstedde, Carsten
author_facet Brandt, Hannes
Burstedde, Carsten
contents We introduce an algorithm that performs a one-directional mesh overset of a parallel forest of octrees with another distributed mesh of unrelated partition. The forest mesh consists of several adaptively refined octrees. Individual smooth mappings for every tree allow to represent a broad range of geometric domains. The other mesh is generic and defines a distributed set of query points, e.g. stemming from a quadrature rule applied to each cell. We face the problem of finding data for all queries in the remote forest. The forest is partitioned according to its natural Morton ordering. Thus, the partition boundaries can be encoded globally with one Morton index per process, which allows for precise, communication-free searching of the queries in the partition geometry. This is necessary to organize non-blocking communication of the queries to the relevant processes only. In a subsequent local search of the forest, we process the incoming queries and return the data of interest to each query's origin. The algorithm can be generalized, for example to load balancing of the overset, or adaptive refinement of the meshes around their intersection area. In 2D and 3D example scenarios we demonstrate the algorithm's performance and scalability to 12,288 processes.
format Preprint
id arxiv_https___arxiv_org_abs_2603_00760
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Scalable overset computation between a forest-of-octrees- and an arbitrary distributed parallel mesh
Brandt, Hannes
Burstedde, Carsten
Distributed, Parallel, and Cluster Computing
F.2.2; G.4; I.6
We introduce an algorithm that performs a one-directional mesh overset of a parallel forest of octrees with another distributed mesh of unrelated partition. The forest mesh consists of several adaptively refined octrees. Individual smooth mappings for every tree allow to represent a broad range of geometric domains. The other mesh is generic and defines a distributed set of query points, e.g. stemming from a quadrature rule applied to each cell. We face the problem of finding data for all queries in the remote forest. The forest is partitioned according to its natural Morton ordering. Thus, the partition boundaries can be encoded globally with one Morton index per process, which allows for precise, communication-free searching of the queries in the partition geometry. This is necessary to organize non-blocking communication of the queries to the relevant processes only. In a subsequent local search of the forest, we process the incoming queries and return the data of interest to each query's origin. The algorithm can be generalized, for example to load balancing of the overset, or adaptive refinement of the meshes around their intersection area. In 2D and 3D example scenarios we demonstrate the algorithm's performance and scalability to 12,288 processes.
title Scalable overset computation between a forest-of-octrees- and an arbitrary distributed parallel mesh
topic Distributed, Parallel, and Cluster Computing
F.2.2; G.4; I.6
url https://arxiv.org/abs/2603.00760