Decoupling Motion and Geometry in 4D Gaussian Splatting

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Zhang, Yi, Kang, Yulei, Sun, Jiangxin, Xia, Beihao, Dang, Jisheng, Hu, Jian-Fang
Natura: Preprint
Pubblicazione: 2026
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866913135464546304
author Zhang, Yi
Kang, Yulei
Sun, Jiangxin
Xia, Beihao
Dang, Jisheng
Hu, Jian-Fang
author_facet Zhang, Yi
Kang, Yulei
Sun, Jiangxin
Xia, Beihao
Dang, Jisheng
Hu, Jian-Fang
contents High-fidelity reconstruction of dynamic scenes is an important yet challenging problem. While recent 4D Gaussian Splatting (4DGS) has demonstrated the ability to model temporal dynamics, it couples Gaussian motion and geometric attributes within a single covariance formulation, which limits its expressiveness for complex motions and often leads to visual artifacts. To address this, we propose VeGaS, a novel velocity-based 4D Gaussian Splatting framework that decouples Gaussian motion and geometry. Specifically, we introduce a Galilean shearing matrix that explicitly incorporates time-varying velocity to flexibly model complex non-linear motions, while strictly isolating the effects of Gaussian motion from the geometry-related conditional Gaussian covariance. Furthermore, a Geometric Deformation Network is introduced to refine Gaussian shapes and orientations using spatio-temporal context and velocity cues, enhancing temporal geometric modeling. Extensive experiments on public datasets demonstrate that VeGaS achieves state-of-the-art performance.
format Preprint
id arxiv_https___arxiv_org_abs_2603_00952
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Decoupling Motion and Geometry in 4D Gaussian Splatting
Zhang, Yi
Kang, Yulei
Sun, Jiangxin
Xia, Beihao
Dang, Jisheng
Hu, Jian-Fang
Computer Vision and Pattern Recognition
High-fidelity reconstruction of dynamic scenes is an important yet challenging problem. While recent 4D Gaussian Splatting (4DGS) has demonstrated the ability to model temporal dynamics, it couples Gaussian motion and geometric attributes within a single covariance formulation, which limits its expressiveness for complex motions and often leads to visual artifacts. To address this, we propose VeGaS, a novel velocity-based 4D Gaussian Splatting framework that decouples Gaussian motion and geometry. Specifically, we introduce a Galilean shearing matrix that explicitly incorporates time-varying velocity to flexibly model complex non-linear motions, while strictly isolating the effects of Gaussian motion from the geometry-related conditional Gaussian covariance. Furthermore, a Geometric Deformation Network is introduced to refine Gaussian shapes and orientations using spatio-temporal context and velocity cues, enhancing temporal geometric modeling. Extensive experiments on public datasets demonstrate that VeGaS achieves state-of-the-art performance.
title Decoupling Motion and Geometry in 4D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.00952