ArtLLM: Generating Articulated Assets via 3D LLM

Fuente: arXiv
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Auteurs principaux: Wang, Penghao, Xie, Siyuan, Yan, Hongyu, Yang, Xianghui, Huang, Jingwei, Guo, Chunchao, Gu, Jiayuan
Format: Preprint
Publié: 2026
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author Wang, Penghao
Xie, Siyuan
Yan, Hongyu
Yang, Xianghui
Huang, Jingwei
Guo, Chunchao
Gu, Jiayuan
author_facet Wang, Penghao
Xie, Siyuan
Yan, Hongyu
Yang, Xianghui
Huang, Jingwei
Guo, Chunchao
Gu, Jiayuan
contents Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally limited: optimization-based reconstruction methods require slow, per-object joint fitting and typically handle only simple, single-joint objects, while retrieval-based methods assemble parts from a fixed library, leading to repetitive geometry and poor generalization. To address these challenges, we introduce ArtLLM, a novel framework for generating high-quality articulated assets directly from complete 3D meshes. At its core is a 3D multimodal large language model trained on a large-scale articulation dataset curated from both existing articulation datasets and procedurally generated objects. Unlike prior work, ArtLLM autoregressively predicts a variable number of parts and joints, inferring their kinematic structure in a unified manner from the object's point cloud. This articulation-aware layout then conditions a 3D generative model to synthesize high-fidelity part geometries. Experiments on the PartNet-Mobility dataset show that ArtLLM significantly outperforms state-of-the-art methods in both part layout accuracy and joint prediction, while generalizing robustly to real-world objects. Finally, we demonstrate its utility in constructing digital twins, highlighting its potential for scalable robot learning.
format Preprint
id arxiv_https___arxiv_org_abs_2603_01142
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle ArtLLM: Generating Articulated Assets via 3D LLM
Wang, Penghao
Xie, Siyuan
Yan, Hongyu
Yang, Xianghui
Huang, Jingwei
Guo, Chunchao
Gu, Jiayuan
Computer Vision and Pattern Recognition
Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally limited: optimization-based reconstruction methods require slow, per-object joint fitting and typically handle only simple, single-joint objects, while retrieval-based methods assemble parts from a fixed library, leading to repetitive geometry and poor generalization. To address these challenges, we introduce ArtLLM, a novel framework for generating high-quality articulated assets directly from complete 3D meshes. At its core is a 3D multimodal large language model trained on a large-scale articulation dataset curated from both existing articulation datasets and procedurally generated objects. Unlike prior work, ArtLLM autoregressively predicts a variable number of parts and joints, inferring their kinematic structure in a unified manner from the object's point cloud. This articulation-aware layout then conditions a 3D generative model to synthesize high-fidelity part geometries. Experiments on the PartNet-Mobility dataset show that ArtLLM significantly outperforms state-of-the-art methods in both part layout accuracy and joint prediction, while generalizing robustly to real-world objects. Finally, we demonstrate its utility in constructing digital twins, highlighting its potential for scalable robot learning.
title ArtLLM: Generating Articulated Assets via 3D LLM
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.01142