D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping

Fuente: arXiv
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Hauptverfasser: Lou, Haozhe, Zhang, Mingtong, Geng, Haoran, Zhou, Hanyang, He, Sicheng, Gao, Zhiyuan, Zhao, Siheng, Mao, Jiageng, Abbeel, Pieter, Malik, Jitendra, Seita, Daniel, Wang, Yue
Format: Preprint
Veröffentlicht: 2026
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author Lou, Haozhe
Zhang, Mingtong
Geng, Haoran
Zhou, Hanyang
He, Sicheng
Gao, Zhiyuan
Zhao, Siheng
Mao, Jiageng
Abbeel, Pieter
Malik, Jitendra
Seita, Daniel
Wang, Yue
author_facet Lou, Haozhe
Zhang, Mingtong
Geng, Haoran
Zhou, Hanyang
He, Sicheng
Gao, Zhiyuan
Zhao, Siheng
Mao, Jiageng
Abbeel, Pieter
Malik, Jitendra
Seita, Daniel
Wang, Yue
contents Simulation provides a cost-effective and flexible platform for data generation and policy learning to develop robotic systems. However, bridging the gap between simulation and real-world dynamics remains a significant challenge, especially in physical parameter identification. In this work, we introduce a real-to-sim-to-real engine that leverages the Gaussian Splat representations to build a differentiable engine, enabling object mass identification from real-world visual observations and robot control signals, while enabling grasping policy learning simultaneously. Through optimizing the mass of the manipulated object, our method automatically builds high-fidelity and physically plausible digital twins. Additionally, we propose a novel approach to train force-aware grasping policies from limited data by transferring feasible human demonstrations into simulated robot demonstrations. Through comprehensive experiments, we demonstrate that our engine achieves accurate and robust performance in mass identification across various object geometries and mass values. Those optimized mass values facilitate force-aware policy learning, achieving superior and high performance in object grasping, effectively reducing the sim-to-real gap.
format Preprint
id arxiv_https___arxiv_org_abs_2603_01151
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping
Lou, Haozhe
Zhang, Mingtong
Geng, Haoran
Zhou, Hanyang
He, Sicheng
Gao, Zhiyuan
Zhao, Siheng
Mao, Jiageng
Abbeel, Pieter
Malik, Jitendra
Seita, Daniel
Wang, Yue
Robotics
Computer Vision and Pattern Recognition
Graphics
Simulation provides a cost-effective and flexible platform for data generation and policy learning to develop robotic systems. However, bridging the gap between simulation and real-world dynamics remains a significant challenge, especially in physical parameter identification. In this work, we introduce a real-to-sim-to-real engine that leverages the Gaussian Splat representations to build a differentiable engine, enabling object mass identification from real-world visual observations and robot control signals, while enabling grasping policy learning simultaneously. Through optimizing the mass of the manipulated object, our method automatically builds high-fidelity and physically plausible digital twins. Additionally, we propose a novel approach to train force-aware grasping policies from limited data by transferring feasible human demonstrations into simulated robot demonstrations. Through comprehensive experiments, we demonstrate that our engine achieves accurate and robust performance in mass identification across various object geometries and mass values. Those optimized mass values facilitate force-aware policy learning, achieving superior and high performance in object grasping, effectively reducing the sim-to-real gap.
title D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping
topic Robotics
Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2603.01151