Radiometrically Consistent Gaussian Surfels for Inverse Rendering

Fuente: arXiv
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Autori principali: Han, Kyu Beom, Kim, Jaeyoon, Kim, Woo Jae, Seo, Jinhwan, Yoon, Sung-eui
Natura: Preprint
Pubblicazione: 2026
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author Han, Kyu Beom
Kim, Jaeyoon
Kim, Woo Jae
Seo, Jinhwan
Yoon, Sung-eui
author_facet Han, Kyu Beom
Kim, Jaeyoon
Kim, Woo Jae
Seo, Jinhwan
Yoon, Sung-eui
contents Inverse rendering with Gaussian Splatting has advanced rapidly, but accurately disentangling material properties from complex global illumination effects, particularly indirect illumination, remains a major challenge. Existing methods often query indirect radiance from Gaussian primitives pre-trained for novel-view synthesis. However, these pre-trained Gaussian primitives are supervised only towards limited training viewpoints, thus lack supervision for modeling indirect radiances from unobserved views. To address this issue, we introduce radiometric consistency, a novel physically-based constraint that provides supervision towards unobserved views by minimizing the residual between each Gaussian primitive's learned radiance and its physically-based rendered counterpart. Minimizing the residual for unobserved views establishes a self-correcting feedback loop that provides supervision from both physically-based rendering and novel-view synthesis, enabling accurate modeling of inter-reflection. We then propose Radiometrically Consistent Gaussian Surfels (RadioGS), an inverse rendering framework built upon our principle by efficiently integrating radiometric consistency by utilizing Gaussian surfels and 2D Gaussian ray tracing. We further propose a finetuning-based relighting strategy that adapts Gaussian surfel radiances to new illuminations within minutes, achieving low rendering cost (<10ms). Extensive experiments on existing inverse rendering benchmarks show that RadioGS outperforms existing Gaussian-based methods in inverse rendering, while retaining the computational efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2603_01491
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Radiometrically Consistent Gaussian Surfels for Inverse Rendering
Han, Kyu Beom
Kim, Jaeyoon
Kim, Woo Jae
Seo, Jinhwan
Yoon, Sung-eui
Computer Vision and Pattern Recognition
Graphics
Inverse rendering with Gaussian Splatting has advanced rapidly, but accurately disentangling material properties from complex global illumination effects, particularly indirect illumination, remains a major challenge. Existing methods often query indirect radiance from Gaussian primitives pre-trained for novel-view synthesis. However, these pre-trained Gaussian primitives are supervised only towards limited training viewpoints, thus lack supervision for modeling indirect radiances from unobserved views. To address this issue, we introduce radiometric consistency, a novel physically-based constraint that provides supervision towards unobserved views by minimizing the residual between each Gaussian primitive's learned radiance and its physically-based rendered counterpart. Minimizing the residual for unobserved views establishes a self-correcting feedback loop that provides supervision from both physically-based rendering and novel-view synthesis, enabling accurate modeling of inter-reflection. We then propose Radiometrically Consistent Gaussian Surfels (RadioGS), an inverse rendering framework built upon our principle by efficiently integrating radiometric consistency by utilizing Gaussian surfels and 2D Gaussian ray tracing. We further propose a finetuning-based relighting strategy that adapts Gaussian surfel radiances to new illuminations within minutes, achieving low rendering cost (<10ms). Extensive experiments on existing inverse rendering benchmarks show that RadioGS outperforms existing Gaussian-based methods in inverse rendering, while retaining the computational efficiency.
title Radiometrically Consistent Gaussian Surfels for Inverse Rendering
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2603.01491