THz RHS Transceiver for Low-Latency Multi-User VR Transmission with MEC

Fuente: arXiv
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Main Authors: Wu, Liangshun, Chen, Wen, Wang, Honghao, Li, Zhendong, Wang, Ying
Format: Preprint
Published: 2026
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author Wu, Liangshun
Chen, Wen
Wang, Honghao
Li, Zhendong
Wang, Ying
author_facet Wu, Liangshun
Chen, Wen
Wang, Honghao
Li, Zhendong
Wang, Ying
contents This paper investigates a Terahertz (THz)-enabled mobile edge computing (MEC)-assisted virtual reality (VR) system using reconfigurable holographic surfaces (RHS) as transceiver for multi-user beamforming and holographic-pattern division multiple access (HDMA). We develop an end-to-end model for the 3D field-of-view (FoV) generation pipeline and optimize content prefetching, rendering offloading under memory and power constraints, and beamforming accommodating user movement by adjusting holographic pattern weights for beamshaping and feeds power allocation for excitation amplitude adjustment. For homogeneous FoVs, we derive closed-form policies for prefetching 2D or 3D FoVs or direct transmission of 3D FoVs. For heterogeneous FoVs, we exploit the timescale separation between prefetching/rendering and fast RHS beamforming, decomposing the optimization into a rendering-prefetching combinatorial optimization problem and a short-timescale beamforming convex optimization problem. Simulations show significant latency reductions under tight resource constraints.
format Preprint
id arxiv_https___arxiv_org_abs_2603_01888
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle THz RHS Transceiver for Low-Latency Multi-User VR Transmission with MEC
Wu, Liangshun
Chen, Wen
Wang, Honghao
Li, Zhendong
Wang, Ying
Information Theory
This paper investigates a Terahertz (THz)-enabled mobile edge computing (MEC)-assisted virtual reality (VR) system using reconfigurable holographic surfaces (RHS) as transceiver for multi-user beamforming and holographic-pattern division multiple access (HDMA). We develop an end-to-end model for the 3D field-of-view (FoV) generation pipeline and optimize content prefetching, rendering offloading under memory and power constraints, and beamforming accommodating user movement by adjusting holographic pattern weights for beamshaping and feeds power allocation for excitation amplitude adjustment. For homogeneous FoVs, we derive closed-form policies for prefetching 2D or 3D FoVs or direct transmission of 3D FoVs. For heterogeneous FoVs, we exploit the timescale separation between prefetching/rendering and fast RHS beamforming, decomposing the optimization into a rendering-prefetching combinatorial optimization problem and a short-timescale beamforming convex optimization problem. Simulations show significant latency reductions under tight resource constraints.
title THz RHS Transceiver for Low-Latency Multi-User VR Transmission with MEC
topic Information Theory
url https://arxiv.org/abs/2603.01888