PlayWrite: A Multimodal System for AI Supported Narrative Co-Authoring Through Play in XR
Fuente:
arXiv
Saved in:
| Main Authors: | Tütüncü, Esen K., Zhou, Qian, Brudy, Frederik, Fitzmaurice, George, Anderson, Fraser |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Augmenting speech transcripts of VR recordings with gaze, pointing, and visual context for multimodal coreference resolution
by: Bovo, Riccardo, et al.
Published: (2025)
by: Bovo, Riccardo, et al.
Published: (2025)
GroundLink: Exploring How Contextual Meeting Snippets Can Close Common Ground Gaps in Editing 3D Scenes for Virtual Production
by: Woo, Gun, et al.
Published: (2026)
by: Woo, Gun, et al.
Published: (2026)
AnimationDiff: A Visual Comparison Tool for Generated 3D Character Animations
by: Sidenmark, Ludwig, et al.
Published: (2026)
by: Sidenmark, Ludwig, et al.
Published: (2026)
PrevizWhiz: Combining Rough 3D Scenes and 2D Video to Guide Generative Video Previsualization
by: Hu, Erzhen, et al.
Published: (2026)
by: Hu, Erzhen, et al.
Published: (2026)
Protosampling: Enabling Free-Form Convergence of Sampling and Prototyping through Canvas-Driven Visual AI Generation
by: Guo, Alicia, et al.
Published: (2026)
by: Guo, Alicia, et al.
Published: (2026)
Purposefully Induced Psychosis (PIP): Embracing Hallucination as Imagination in Large Language Models
by: Pilcher, Kris, et al.
Published: (2025)
by: Pilcher, Kris, et al.
Published: (2025)
PointAloud: An Interaction Suite for AI-Supported Pointer-Centric Think-Aloud Computing
by: Gmeiner, Frederic, et al.
Published: (2026)
by: Gmeiner, Frederic, et al.
Published: (2026)
HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand Tracking
by: Tütüncü, Esen K., et al.
Published: (2025)
by: Tütüncü, Esen K., et al.
Published: (2025)
DiaryPlay: AI-Assisted Authoring of Interactive Vignettes for Everyday Storytelling
by: Xu, Jiangnan, et al.
Published: (2025)
by: Xu, Jiangnan, et al.
Published: (2025)
It Depends: Re_Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games
by: Xu, Binyan, et al.
Published: (2026)
by: Xu, Binyan, et al.
Published: (2026)
The Dearth of the Author in AI-Supported Writing
by: Kreminski, Max
Published: (2024)
by: Kreminski, Max
Published: (2024)
StoryNavi: On-Demand Narrative-Driven Reconstruction of Video Play With Generative AI
by: Xu, Alston Lantian, et al.
Published: (2024)
by: Xu, Alston Lantian, et al.
Published: (2024)
World Mouse: Exploring Interactions with a Cross-Reality Cursor
by: Tütüncü, Esen K., et al.
Published: (2026)
by: Tütüncü, Esen K., et al.
Published: (2026)
Not Just Duolingo: Supporting Immigrant Language Preservation Through Family-Based Play
by: Ciuba, Alejandro, et al.
Published: (2026)
by: Ciuba, Alejandro, et al.
Published: (2026)
Colin: A Multimodal Human-AI Co-Creation Storytelling System To Support Children's Multi-Level Narrative Skills
by: Ye, Lyumanshan, et al.
Published: (2024)
by: Ye, Lyumanshan, et al.
Published: (2024)
Teaching AI to Feel: A Collaborative, Full-Body Exploration of Emotive Communication
by: Tütüncü, Esen K., et al.
Published: (2025)
by: Tütüncü, Esen K., et al.
Published: (2025)
Vibe Coding XR: Accelerating AI + XR Prototyping with XR Blocks and Gemini
by: Du, Ruofei, et al.
Published: (2026)
by: Du, Ruofei, et al.
Published: (2026)
Narrative Review of Emotional Expression Support in XR: Psychophysiology of Speech-to-Text Interfaces
by: Ubur, Sunday David, et al.
Published: (2024)
by: Ubur, Sunday David, et al.
Published: (2024)
Generative AI as a Playful yet Offensive Tourist: Exploring Tensions Between Playful Features and Citizen Concerns in Designing Urban Play
by: Hung, Peng-Kai, et al.
Published: (2025)
by: Hung, Peng-Kai, et al.
Published: (2025)
BrickSmart: Leveraging Generative AI to Support Children's Spatial Language Learning in Family Block Play
by: Liu, Yujia, et al.
Published: (2025)
by: Liu, Yujia, et al.
Published: (2025)
PlayFutures: Imagining Civic Futures with AI and Puppets
by: Pait, Supratim, et al.
Published: (2024)
by: Pait, Supratim, et al.
Published: (2024)
Vistoria: A Multimodal System to Support Fictional Story Writing through Instrumental Text-Image Co-Editing
by: Fu, Kexue, et al.
Published: (2025)
by: Fu, Kexue, et al.
Published: (2025)
Playing With Friends -- The Importance of Social Play During the COVID-19 Pandemic
by: Cmentowski, Sebastian, et al.
Published: (2020)
by: Cmentowski, Sebastian, et al.
Published: (2020)
Self++: Merging Human and AI for Co-Determined XR Living in the Metaverse
by: Piumsomboon, Thammathip
Published: (2025)
by: Piumsomboon, Thammathip
Published: (2025)
Directional Alignment and Narrative Agency in Human-LLM Co-Writing
by: Fundal, Halfdan Nordahl, et al.
Published: (2026)
by: Fundal, Halfdan Nordahl, et al.
Published: (2026)
Improving Family Co-Play Experiences through Family-Centered Design
by: Zhang, Zinan, et al.
Published: (2026)
by: Zhang, Zinan, et al.
Published: (2026)
CoLyricist: Enhancing Lyric Writing with AI through Workflow-Aligned Support
by: Yoshida, Masahiro, et al.
Published: (2026)
by: Yoshida, Masahiro, et al.
Published: (2026)
From Prompts to Reflection: Designing Reflective Play for GenAI Literacy
by: Ma, Qianou, et al.
Published: (2025)
by: Ma, Qianou, et al.
Published: (2025)
AQuA: Automated Question-Answering in Software Tutorial Videos with Visual Anchors
by: Yang, Saelyne, et al.
Published: (2024)
by: Yang, Saelyne, et al.
Published: (2024)
Nanomentoring: Investigating How Quickly People Can Help People Learn Feature-Rich Software
by: Drosos, Ian, et al.
Published: (2026)
by: Drosos, Ian, et al.
Published: (2026)
How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry
by: Killough, Daniel, et al.
Published: (2026)
by: Killough, Daniel, et al.
Published: (2026)
DuoZone: A User-Centric, LLM-Guided Mixed-Initiative XR Window Management System
by: Qian, Jing, et al.
Published: (2025)
by: Qian, Jing, et al.
Published: (2025)
Toyteller: AI-powered Visual Storytelling Through Toy-Playing with Character Symbols
by: Chung, John Joon Young, et al.
Published: (2025)
by: Chung, John Joon Young, et al.
Published: (2025)
MagHeart: Exploring Playful Avatar Co-Creation and Shared Heartbeats for Icebreaking in Hybrid Meetings
by: Sun, Black, et al.
Published: (2026)
by: Sun, Black, et al.
Published: (2026)
PromptDecipher: Supporting AI Tutor Authoring Through Editable Simulated Interactions
by: Koyama, Miina, et al.
Published: (2026)
by: Koyama, Miina, et al.
Published: (2026)
StoryComposerAI: Supporting Human-AI Story Co-Creation Through Decomposition and Linking
by: Niu, Shuo, et al.
Published: (2026)
by: Niu, Shuo, et al.
Published: (2026)
DraftMarks: Enhancing Transparency in Human-AI Co-Writing Through Interactive Skeuomorphic Process Traces
by: Siddiqui, Momin N., et al.
Published: (2025)
by: Siddiqui, Momin N., et al.
Published: (2025)
psiUnity: A Platform for Multimodal Data-Driven XR
by: Ajikumar, Akhil, et al.
Published: (2025)
by: Ajikumar, Akhil, et al.
Published: (2025)
Exploring the Impact of Anthropomorphism in Role-Playing AI Chatbots on Media Dependency: A Case Study of Xuanhe AI
by: Yu, Qiufang, et al.
Published: (2024)
by: Yu, Qiufang, et al.
Published: (2024)
Towards Immersive Mixed Reality Street Play: Understanding Co-located Bodily Play with See-through Head-mounted Displays in Public Spaces
by: Hu, Botao Amber, et al.
Published: (2025)
by: Hu, Botao Amber, et al.
Published: (2025)
Similar Items
-
Augmenting speech transcripts of VR recordings with gaze, pointing, and visual context for multimodal coreference resolution
by: Bovo, Riccardo, et al.
Published: (2025) -
GroundLink: Exploring How Contextual Meeting Snippets Can Close Common Ground Gaps in Editing 3D Scenes for Virtual Production
by: Woo, Gun, et al.
Published: (2026) -
AnimationDiff: A Visual Comparison Tool for Generated 3D Character Animations
by: Sidenmark, Ludwig, et al.
Published: (2026) -
PrevizWhiz: Combining Rough 3D Scenes and 2D Video to Guide Generative Video Previsualization
by: Hu, Erzhen, et al.
Published: (2026) -
Protosampling: Enabling Free-Form Convergence of Sampling and Prototyping through Canvas-Driven Visual AI Generation
by: Guo, Alicia, et al.
Published: (2026)